Searched refs:Resource (Results 1 – 21 of 21) sorted by relevance
241 .Resource(resModel) in Allocate()255 .Resource(resEmitter) in Allocate()313 .Resource(this->m_ResModels[0]) in CreateMultiEmitterParticleHandle()330 .Resource(this->m_ResEmitters[0]) in CreateMultiEmitterParticleHandle()
425 .Resource(resource) in CreateSceneNode()
474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()555 .Resource(*settingResource) in CreateSceneEnvironment()592 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() function
245 .Resource(*settingResource) in BuildResources()
379 .Resource(*settingResource) in BuildResources()
432 .Resource(*settingResource) in BuildResources()
282 .Resource(*settingResource) in BuildResources()
369 .Resource(*settingResource) in InitializeScenes()
405 .Resource(*settingResource) in BuildResources()
450 .Resource(*settingResource) in BuildResources()
580 .Resource(*settingResource) in BuildResources()
307 .Resource(resource) in CreateSceneNode()
374 .Resource(*settingResource) in BuildResources()
321 .Resource(resource) in CreateSceneNode()
403 .Resource(*settingResource) in BuildResources()
388 .Resource(*settingResource) in BuildResources()
329 .Resource(resource) in CreateSceneNode()
627 .Resource(*settingResource) in BuildResources()
731 .Resource(*settingResource) in BuildResources()
790 .Resource(*settingResource) in BuildResources()