Searched refs:ResLight (Results 1 – 13 of 13) sorted by relevance
125 class ResLight : public ResTransformNode140 NW_RES_CTOR_INHERIT( ResLight, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument172 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;177 class ResFragmentLight : public ResLight183 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument352 class ResAmbientLight : public ResLight358 NW_RES_CTOR_INHERIT( ResAmbientLight, ResLight )378 class ResVertexLight : public ResLight384 NW_RES_CTOR_INHERIT( ResVertexLight, ResLight ) in NW_RES_CTOR_INHERIT() argument482 class ResHemiSphereLight : public ResLight[all …]
32 class ResLight; variable
446 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()83 ResLight::Cleanup() in Cleanup()
123 m_OriginalValue = ResLight(NULL); in DestroyOriginalValue()139 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
144 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()145 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
146 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()147 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
164 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()165 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
166 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()167 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
143 ResLight m_OriginalValue;
262 return ResLight::KIND_UNUSED; in GetLightKind()
265 return ResLight::KIND_UNUSED; in GetLightKind()
544 ResLight light(object); in SetValue()