Searched refs:ParticleSetArray (Results 1 – 6 of 6) sorted by relevance
92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
43 ParticleSetArray particleSets(allocator); in Create()60 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
72 typedef ut::MoveArray<ParticleSet*> ParticleSetArray; typedef117 typedef ParticleSetArray ParticleSetArray; typedef932 ParticleSetArray::iterator GetParticleSetBegin() in GetParticleSetBegin()941 ParticleSetArray::const_iterator GetParticleSetBegin() const in GetParticleSetBegin()950 ParticleSetArray::iterator GetParticleSetEnd() in GetParticleSetEnd()959 ParticleSetArray::const_iterator GetParticleSetEnd() const in GetParticleSetEnd()1181 ParticleSetArray particleSets, in SceneContext()1213 ParticleSetArray m_ParticleSets;
48 typedef ut::MoveArray<ParticleSet*> ParticleSetArray; typedef
264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleSet*, PARTICLESET_COUNT> ParticleSetArray; typedef109 ParticleSetArray s_ParticleSets;570 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes()571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes()