Searched refs:NextFloatSignedOne (Results 1 – 4 of 4) sorted by relevance
318 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()327 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()381 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()390 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()614 position.x = random->NextFloatSignedOne(); in CalcCubeForm()615 position.y = random->NextFloatSignedOne(); in CalcCubeForm()616 position.z = random->NextFloatSignedOne(); in CalcCubeForm()638 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()639 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()667 position.x = random->NextFloatSignedOne(); in CalcCubeForm()[all …]
30 ParticleRandom::NextFloatSignedOne() in NextFloatSignedOne() function in nw::gfx::ParticleRandom
1097 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()1198 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()1204 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()1368 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1405 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1412 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1448 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()2027 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()2028 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()[all …]
76 f32 NextFloatSignedOne();