Lines Matching refs:NextFloatSignedOne
1097 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1198 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()
1204 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()
1368 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1405 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1412 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1448 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
2027 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2028 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2029 storagePtr[index].z += power.z * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2058 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2059 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2060 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()