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Searched refs:GetResSceneObject (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneObject.h60 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() function
63 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() function
Dgfx_AmbientLight.h168 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
174 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
Dgfx_HemiSphereLight.h169 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
175 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
Dgfx_VertexLight.h210 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
216 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
Dgfx_FragmentLight.h211 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
217 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
Dgfx_SceneEnvironmentSetting.h160 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
169 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
Dgfx_ParticleModel.h218 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
225 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
Dgfx_Material.h100 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
106 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
Dgfx_Fog.h203 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
209 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
Dgfx_ParticleSet.h193 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
200 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
Dgfx_ParticleEmitter.h140 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
147 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
Dgfx_SkeletalModel.h267 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
273 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
Dgfx_Skeleton.h266 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
272 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
Dgfx_ParticleShape.h159 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
166 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
Dgfx_TransformNode.h175 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
181 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
Dgfx_Camera.h177 ResCamera GetResCamera() { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
180 const ResCamera GetResCamera() const { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
Dgfx_SceneNode.h278 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
284 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
Dgfx_Model.h248 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
255 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp106 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
Dgfx_Light.cpp139 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
Dgfx_SkeletalModel.cpp142 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
Dgfx_SceneEnvironmentSetting.cpp99 …vironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in ResolveReference()