Searched refs:GetResSceneObject (Results 1 – 22 of 22) sorted by relevance
60 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() function63 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() function
168 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()174 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
169 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()175 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
210 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()216 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
211 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()217 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
160 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()169 return ResDynamicCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in GetResSceneEnvironmentSetting()
218 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()225 return ResDynamicCast<ResParticleModel>(this->GetResSceneObject()); in GetResModel()
100 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()106 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
203 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()209 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
193 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()200 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
140 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()147 return ResDynamicCast<ResParticleEmitter>( this->GetResSceneObject() ); in GetResParticleEmitter()
267 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()273 return ResDynamicCast<ResSkeletalModel>(this->GetResSceneObject()); in GetResSkeletalModel()
266 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()272 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
159 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()166 return ResDynamicCast<ResParticleShape>( this->GetResSceneObject() ); in GetResParticleShape()
175 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()181 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
177 ResCamera GetResCamera() { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()180 const ResCamera GetResCamera() const { return ResStaticCast<ResCamera>(GetResSceneObject()); } in GetResCamera()
278 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()284 return ResStaticCast<ResSceneNode>( this->GetResSceneObject() ); in GetResSceneNode()
248 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()255 return ResModel(this->GetResSceneObject().ptr()); in GetResModel()
106 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
139 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
142 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
99 …vironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResSceneObject()); in ResolveReference()