Searched refs:GetMinActiveIndex (Results 1 – 2 of 2) sorted by relevance
672 int minIndex = collection->GetMinActiveIndex(); in SetDefaultValues()924 int minIndex = collection->GetMinActiveIndex(); in AddParticles()1599 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()1650 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1658 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1725 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1764 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1836 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()1875 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()1939 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()[all …]
166 u16 GetMinActiveIndex() const in GetMinActiveIndex() function