Lines Matching refs:GetMinActiveIndex

672     int minIndex = collection->GetMinActiveIndex();  in SetDefaultValues()
924 int minIndex = collection->GetMinActiveIndex(); in AddParticles()
1599 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1650 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1658 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1725 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1764 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1836 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1875 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater()
1939 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()
1940 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
1972 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
2025 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2039 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
2110 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater()
2206 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater()
2318 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater()
2424 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater()
2515 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2542 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater()
3070 storagePtr += collection->GetMinActiveIndex(); in UpdateParticles()
3071 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
3096 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
3123 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
3189 trans += collection->GetMinActiveIndex(); in UpdateParticles()
3190 velocity += collection->GetMinActiveIndex(); in UpdateParticles()
3191 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
3204 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles()