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Searched refs:GetLightKind (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_VertexLight.h306 virtual u32 GetLightKind() const in GetLightKind() function
308 return GetResVertexLight().GetLightKind(); in GetLightKind()
Dgfx_FragmentLight.h307 virtual u32 GetLightKind() const in GetLightKind() function
309 return GetResFragmentLight().GetLightKind(); in GetLightKind()
Dgfx_Light.h141 virtual u32 GetLightKind() const = 0; //!< :private
Dgfx_AmbientLight.h259 virtual u32 GetLightKind() const in GetLightKind() function
Dgfx_HemiSphereLight.h262 virtual u32 GetLightKind() const in GetLightKind() function
Dgfx_MaterialState.h670 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLighting()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp221 (lightAnim.GetLightKind() == GetLightKind())); in ValidateLightAnimType()
Dgfx_RenderContext.cpp623 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLight()
772 if (resLight.GetLightKind() == ResVertexLight::KIND_DIRECTIONAL) in ActivateVertexLight()
799 if (resLight.GetLightKind() == ResVertexLight::KIND_SPOT) in ActivateVertexLight()