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Searched refs:GLuint (Results 1 – 25 of 52) sorted by relevance

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/NW4C-1.3.3/include/nw/demo/
Ddemo_CommandListSwapper.h191 GLuint GetCommandListId() const { return m_CommandLists[m_BoundIndex]; } in GetCommandListId()
285 GLuint RegisterCallback();
288 GLuint beginId;
289 GLuint endId;
309 typedef ut::MoveArray<GLuint> CommandListArray;
321 GLuint m_ReusableBufferOffset;
323 GLuint m_ReusableRequestId;
Ddemo_GraphicsMemoryAllocator.h57 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCommandUtility.h41 void StartCaching(GLuint cachingCommandListId, bool clearCmdCache = true)
112 GLuint m_CommandListId;
113 GLuint m_BufferOffset;
115 GLuint m_RequestId;
162 static GLuint m_StaticCommandList;
DSmCommandReuser.h36 void StartCaching(GLuint cachingCommandListId) in StartCaching()
100 GLuint m_CommandListId;
101 GLuint m_BufferOffset;
103 GLuint m_RequestId;
DSmRenderSystem.h140 GLuint GetCacheCmdListUpper(CommandBufferSide size) { return m_CacheCmdListUpper[size]; } in GetCacheCmdListUpper()
141 GLuint GetCacheCmdListLower() { return m_CacheCmdListLower; } in GetCacheCmdListLower()
151 GLuint m_CacheCmdListUpper[COMMAND_BUFFER_SIZE_MAX];
152 GLuint m_CacheCmdListLower;
DGraphics.h99 GLuint m_CommandList;
100 GLuint m_CachingCommandList;
DSmPrimitive.h69 GLuint m_ProgramID;
70 GLuint m_ShaderID;
/NW4C-1.3.3/include/nw/lyt/
Dlyt_GraphicsResource.h263 GLuint GetGlProgram() const in GetGlProgram()
297 GLuint GetGlProgramDebug() const in GetGlProgramDebug()
513 void UseProgram(GLuint program) in UseProgram()
523 GLuint GetVBO(int index) const in GetVBO()
571 GLuint m_GlProgram;
574 GLuint m_GlProgramDebug;
589 GLuint m_GlVertexBufferObject[VBO_MAX];
/NW4C-1.3.3/demos/lyt/orthoStereo/sources/
Dmain.cpp259 GLuint
266 GLuint crntCmdListId; in CreateCmdList()
270 GLuint lytCmdListId; in CreateCmdList()
288 GLuint
289 StartCmdListSave(GLuint cmdListId) in StartCmdListSave()
292 GLuint crntCmdListId; in StartCmdListSave()
307 GLuint bufferOffset;
309 GLuint requestId;
322 GLuint cmdListId in StopCmdListSave()
344 GLuint cmdListId, in UseSavedCmdlist()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_GlImplement.h43 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei);
44 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*);
68 GLuint fboID,
Dgfx_FrameBuffer.h35 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。
60 operator GLuint() const in GLuint() function
85 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()
92 void SetFboID(GLuint fboID);
/NW4C-1.3.3/include/nw/dev/
Ddev_DirectPrint.h52 GLuint format, in FrameBufferInfo()
66 GLuint m_Format;
138 GLuint format,
355 GLuint,
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp55 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
89 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
190 GLuint bufferID = this->GetBufferObject(); in Cleanup()
238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
Dgfx_ResShape.cpp84 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
124 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
262 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Setup()
401 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Cleanup()
416 std::memset( bufferObjects, 0, sizeof(GLuint) * streamNum ); in Cleanup()
Dgfx_ResShader.cpp148 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()
176 reinterpret_cast<GLuint*>(resBinaryShader.GetShaderObjects()), in ResBinaryShader_Setup()
185 GLuint vertexShader = 0; in ResBinaryShader_Setup()
190 GLuint geometryShader = 0; in ResBinaryShader_Setup()
452 GLuint
455 GLuint programObject = glCreateProgram(); in CreateProgramObject()
465 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram()
491 ResShaderProgramDescription::LinkProgram(GLuint programObject) in LinkProgram()
Dgfx_ResTexture.cpp94 GLuint area = (transtype & NN_GX_MEM_MASK); in TexImage2D()
140 GLuint area = resImage.ref().m_MemoryArea; in DeleteImage2D()
337 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup()
359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()
381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp80 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper()
81 m_DisplayBuffers = static_cast<GLuint*>(memory); in DisplayBufferSwapper()
115 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
Ddemo_GraphicsMemoryAllocator.cpp55 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate()
141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
/NW4C-1.3.3/include/nw/font/
Dfont_TextWriterResource.h122 GLuint GetTextureID() const { return m_TextureId; } in GetTextureID()
165 GLuint m_TextureId; //!< テクスチャオブジェクトのID
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_OnScreenBuffer.cpp38 GLuint fboID; in OnScreenBuffer()
110 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
Dgfx_ActivateCommand.cpp758 static NW_INLINE GLuint
761 static const GLuint PRIM_MODE_TABLE[] = in ToPrimitiveModeGL()
768 NW_ASSERT( mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) ); in ToPrimitiveModeGL()
770 GLuint glMode = PRIM_MODE_TABLE[ mode ]; in ToPrimitiveModeGL()
813 GLuint mode = ToPrimitiveModeGL( in SetupDrawIndexStreamCommand()
Dgfx_GlImplement.cpp57 GLuint fboID, in GetFrameBufferState()
Dgfx_OffScreenBuffer.cpp44 GLuint format; in OffScreenBuffer()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp305 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
346 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
428 GLuint program = 0; in SetProjectionMtx()
/NW4C-1.3.3/sources/libraries/font/
Dfont_TextWriterResource.cpp39 GLuint programId, in GetUniformLocation()
73 GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER); in InitResource()

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