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Searched refs:FragmentLight (Results 1 – 25 of 43) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(FragmentLight, Light);
33 FragmentLight*
34 FragmentLight::DynamicBuilder::Create( in Create()
47 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create()
49 FragmentLight* light = new(memory) FragmentLight( in Create()
62 FragmentLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
74 size += sizeof(FragmentLight); in GetMemorySize()
92 FragmentLight*
93 FragmentLight::Create( in Create()
96 const FragmentLight::Description& description, in Create()
[all …]
Dgfx_SceneBuilder.cpp293 FragmentLight::Description description; in BuildSceneObject()
304FragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description… in BuildSceneObject()
308FragmentLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource),… in BuildSceneObject()
313 FragmentLight* node = FragmentLight::Create( in BuildSceneObject()
Dgfx_Light.cpp148 NW_ASSERT(ut::IsTypeOf<gfx::FragmentLight>(this)); in GetAnimTargetObject()
149 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_FragmentLight.h33 class FragmentLight : public Light
36 NW_DISALLOW_COPY_AND_ASSIGN(FragmentLight);
128 FragmentLight* Create(os::IAllocator* allocator);
139 FragmentLight::Description m_Description;
151 static FragmentLight* Create(
154 const FragmentLight::Description& description,
243 FragmentLight( in FragmentLight() function
246 const FragmentLight::Description& description) in FragmentLight()
255 FragmentLight( in FragmentLight() function
258 const FragmentLight::Description& description) in FragmentLight()
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Dgfx_LightSet.h31 class FragmentLight; variable
35 typedef ut::FixedSizeArray<FragmentLight*, LIGHT_COUNT> FixedFragmentLightArray;
255 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
Dgfx_ISceneVisitor.h33 class FragmentLight; variable
98 virtual void VisitFragmentLight(FragmentLight* light) = 0;
Dgfx_SceneEnvironment.h28 class FragmentLight; variable
210 void SetFragmentLight(FragmentLight* light) in SetFragmentLight()
233 const FragmentLight* GetFragmentLight(int index) const in GetFragmentLight()
Dgfx_SceneTraverser.h74 virtual void VisitFragmentLight(FragmentLight* light);
Dgfx_SceneInitializer.h95 virtual void VisitFragmentLight(FragmentLight*) {} in VisitFragmentLight() argument
Dgfx_SceneContext.h30 class FragmentLight; variable
54 typedef ut::MoveArray<FragmentLight*> FragmentLightArray;
544 void PushFragmentLight(FragmentLight* light) in PushFragmentLight()
556 bool TryPushFragmentLight(FragmentLight* light) in TryPushFragmentLight()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/
DOMakefile29 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/
DOMakefile30 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/
DOMakefile31 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/SimpleDemo/
DOMakefile32 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/
DOMakefile32 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/AnimationDemo/
DOMakefile32 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/
DOMakefile32 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/
DOMakefile32 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/FragmentLight.cenv

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