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Searched refs:CreateObject (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp242 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
256 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
314 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
331 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp429 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp475 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
556 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
593 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateCamera()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h125 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp246 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp42 SceneBuilder::CreateObject( in CreateObject() function in nw::gfx::SceneBuilder
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp380 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp433 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp283 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp370 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp406 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp451 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp581 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp309 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp375 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp323 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp404 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp389 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp331 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp628 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp732 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp791 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()