| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Camera, TransformNode); 36 Camera::Camera( in Camera() function in nw::gfx::Camera 39 const Camera::Description& description, in Camera() 62 Camera::~Camera() in ~Camera() 78 Camera::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup() 179 Camera* 180 Camera::DynamicBuilder::Create( in Create() 263 void* memory = allocator->Alloc(sizeof(Camera)); in Create() 266 Camera* camera = new(memory) Camera( in Create() 282 Camera::DynamicBuilder::GetMemorySize(size_t alignment) const in GetMemorySize() [all …]
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| D | gfx_SceneUpdater.cpp | 88 const Camera& camera, in SubmitView() 112 const Camera& camera, in SubmitView() 137 const Camera& camera, in SubmitView()
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| D | gfx_SceneBuilder.cpp | 453 Camera::Description description; in BuildSceneObject() 464 … Camera::GetMemorySizeInternal(pSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject() 468 … Camera::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject() 473 Camera* node = Camera::Create( in BuildSceneObject()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 83 nw::gfx::Camera* 120 nw::gfx::Camera* camera = in CreateCamera() 121 nw::gfx::Camera::DynamicBuilder() in CreateCamera() 137 nw::gfx::Camera* 174 nw::gfx::Camera* camera = in CreateAimCamera() 175 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera() 191 nw::gfx::Camera* 232 nw::gfx::Camera* camera = in CreateFrustumCamera() 233 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera() 249 nw::gfx::Camera* [all …]
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| D | demo_GraphicsSystem.cpp | 114 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create() 115 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create() 410 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() 468 gfx::Camera* camera, in RenderScene() 535 gfx::Camera* leftCamera, in RenderStereoScene() 536 gfx::Camera* rightCamera, in RenderStereoScene() 643 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() 847 gfx::Camera* leftCamera, in CalcStereoCamera() 848 gfx::Camera* rightCamera, in CalcStereoCamera() 849 gfx::Camera* baseCamera, in CalcStereoCamera()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 73 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ); 166 void SetGxCamera( nw::gfx::Camera* camera ); 169 nw::gfx::Camera* GetGxCamera(); 171 nw::gfx::Camera* GetBaseCamera() in GetBaseCamera() 176 nw::gfx::Camera* GetPadCamera() in GetPadCamera() 221 nw::gfx::Camera* m_Camera; 222 nw::gfx::Camera* m_PadCamera;
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| D | GfxCtrl.h | 94 nw::gfx::Camera* GetCamera() in GetCamera() 124 nw::gfx::Camera* m_Camera; 125 nw::gfx::Camera* m_ResCamera;
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| D | SmRenderSystem.h | 134 nw::gfx::Camera* leftCamera, 135 nw::gfx::Camera* rightCamera, 136 nw::gfx::Camera* baseCamera,
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ISceneUpdater.h | 29 class Camera; variable 112 const Camera& camera, 130 const Camera& camera, 150 const Camera& camera,
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| D | gfx_Camera.h | 32 class Camera : public TransformNode 35 NW_DISALLOW_COPY_AND_ASSIGN(Camera); 103 Camera* Create(os::IAllocator* allocator); 114 Camera::Description m_Description; 128 static Camera* Create( 131 const Camera::Description& description, 733 Camera( 736 const Camera::Description& description, 743 virtual ~Camera();
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| D | gfx_SceneEnvironment.h | 33 class Camera; variable 77 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment() 135 void SetCamera(int index, Camera* camera) in SetCamera() 145 Camera* GetCamera(int index) in GetCamera() 155 const Camera* GetCamera(int index) const in GetCamera() 492 Camera* m_Camera;
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| D | gfx_SkeletonUpdater.h | 35 class Camera; variable 85 const Camera& camera) const;
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| D | gfx_SceneUpdater.h | 176 const Camera& camera, 194 const Camera& camera, 214 const Camera& camera,
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| D | gfx_Fog.h | 30 class Camera; variable 58 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor() 68 Camera* camera; 180 void Update(const Camera* camera);
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| D | gfx_RenderContext.h | 41 class Camera; variable 308 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() 321 Camera* GetActiveCamera() in GetActiveCamera() 327 const Camera* GetActiveCamera() const in GetActiveCamera() 346 void SetCameraMatrix(Camera* camera, bool isForce = false); 620 Camera* m_CameraCache;
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| D | gfx_ISceneVisitor.h | 30 class Camera; variable 80 virtual void VisitCamera(Camera* camera) = 0;
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| D | gfx_RenderQueue.h | 133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 214 const Camera& camera) in BasicEnqueueModelFunctor() 232 const Camera& camera; 266 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor() 296 const Camera& camera; 505 const Camera& camera) in EnqueueModel() 524 const Camera& camera) in EnqueueSkeletalModel()
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| D | gfx_SceneUpdateHelper.h | 63 const Camera* camera, in SubmitViewFunctor() 142 const Camera* m_Camera; 167 const Camera& camera, in SubmitView()
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| D | gfx_SceneEnvironmentSetting.h | 30 class Camera; variable 64 Camera* camera;
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 46 class Camera; variable 346 gfx::Camera* camera, 359 gfx::Camera* leftCamera, 360 gfx::Camera* rightCamera, 373 void ClearBySkyModel(const gfx::Camera* camera); 428 gfx::Camera* leftCamera, 429 gfx::Camera* rightCamera, 430 gfx::Camera* baseCamera, 472 ut::Signal1<void, const gfx::Camera*>* GetPostRenderCallback() const in GetPostRenderCallback() 481 ut::Signal1<void, const gfx::Camera*>* GetPostRightRenderCallback() const in GetPostRightRenderCallback() [all …]
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| D | demo_CameraController.h | 99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0); 123 CameraEntry(nw::gfx::Camera* camera); 137 nw::gfx::Camera* m_Camera;
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| D | demo_Utility.h | 138 static nw::gfx::Camera* CreateCamera( 163 static nw::gfx::Camera* CreateAimCamera( 189 static nw::gfx::Camera* CreateFrustumCamera( 216 static nw::gfx::Camera* CreateOrthoCamera( 248 nw::gfx::Camera** ppBaseCamera, 249 nw::gfx::Camera** ppLeftCamera, 250 nw::gfx::Camera** ppRightCamera, 270 nw::gfx::Camera* camera, in SetCameraAspectRatio() 293 nw::gfx::Camera* camera,
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | main.cpp | 98 nw::gfx::Camera* s_LeftCamera = NULL; 99 nw::gfx::Camera* s_RightCamera = NULL; 442 CreateGfxCache( SmCommandReuser& CmdReuser, s32 CameraIndex, nw::gfx::Camera* CurrentCamera, SmRend… in CreateGfxCache() 547 nw::gfx::Camera* currentCamera = NULL; in DemoScene() 580 nw::gfx::Camera::DynamicBuilder() in DemoScene() 586 nw::gfx::Camera::DynamicBuilder() in DemoScene()
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| D | SmCamera.cpp | 54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() 122 nw::gfx::Camera::DynamicBuilder() in SmCamera() 153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() 173 nw::gfx::Camera* 413 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 114 nw::gfx::Camera* s_BaseCamera = NULL; 115 nw::gfx::Camera* s_LeftCamera = NULL; 116 nw::gfx::Camera* s_RightCamera = NULL; 222 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 230 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 497 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()
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