| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_AnimObject.h | 100 class AnimGroup : public GfxObject 105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx); 153 size += sizeof(AnimGroup); in GetMemorySizeInternal() 154 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal() 163 AnimGroup* Create(os::IAllocator* allocator) in Create() 165 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create() 172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() 335 AnimGroup( 343 virtual ~AnimGroup() {} in ~AnimGroup() 411 bool Bind(AnimGroup* animGroup) in Bind() [all …]
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| D | gfx_Light.h | 66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 152 AnimGroup* m_AnimGroup;
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| D | gfx_SkeletalModel.h | 313 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 316 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 393 AnimGroup::Builder() in GetMemorySizeForInitialize() 445 void SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const; 448 AnimGroup* m_SkeletalAnimGroup;
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| D | gfx_Fog.h | 219 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 222 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 323 void BindAnim(AnimGroup* animGroup); 372 AnimGroup* m_AnimGroup;
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| D | gfx_Model.h | 303 AnimGroup* GetMaterialAnimGroup() { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 306 const AnimGroup* GetMaterialAnimGroup() const { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 335 AnimGroup* GetVisibilityAnimGroup() { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 338 const AnimGroup* GetVisibilityAnimGroup() const { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 738 AnimGroup::Builder() in GetMemorySizeForInitialize() 763 void BindMaterialAnim(AnimGroup* animGroup); 766 void BindVisibilityAnim(AnimGroup* animGroup); 798 AnimGroup* m_MaterialAnimGroup; 801 AnimGroup* m_VisibilityAnimGroup;
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| D | gfx_Camera.h | 298 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 304 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 791 AnimGroup* m_AnimGroup;
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| D | gfx_Material.h | 30 class AnimGroup; variable
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| D | gfx_TransformAnim.h | 640 virtual Result TryBind(AnimGroup* animGroup); 849 void ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData);
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AnimObject.cpp | 127 AnimGroup::AnimGroup( in AnimGroup() function in nw::gfx::AnimGroup 141 AnimGroup::GetMemorySizeForInitialize( in GetMemorySizeForInitialize() 163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 244 AnimGroup::Reset() in Reset() 262 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind() 930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() 968 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 988 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() [all …]
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| D | gfx_SkeletalModel.cpp | 160 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() 251 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
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| D | gfx_Light.cpp | 60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
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| D | gfx_Fog.cpp | 433 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() 472 Fog::BindAnim(AnimGroup* animGroup) in BindAnim() 535 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_Model.cpp | 110 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 140 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 255 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups()
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| D | gfx_AmbientLight.cpp | 249 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_HemiSphereLight.cpp | 250 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_VertexLight.cpp | 269 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_FragmentLight.cpp | 302 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_Camera.cpp | 98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() 567 AnimGroup::Builder() in GetMemorySizeInternal()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() 583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() 692 static nw::gfx::AnimGroup* GetAnimGroup(
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 270 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() 365 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim()
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| D | GfxCtrl.cpp | 282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() 497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() 612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
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| D | SmCamera.cpp | 229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 467 nw::gfx::AnimGroup* 474 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() 563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim() 342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 218 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
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