| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 1391 int $cmata = `checkBoxGrp -q -v1 nw4cExpDialog_CmataFileOut`; 1395 int $ccam = `checkBoxGrp -q -v1 nw4cExpDialog_CcamFileOut`; 1396 int $clgt = `checkBoxGrp -q -v1 nw4cExpDialog_ClgtFileOut`; 1397 int $cenv = `checkBoxGrp -q -v1 nw4cExpDialog_CenvFileOut`; 1402 $cmcla = `checkBoxGrp -q -v1 nw4cExpDialog_CmclaFileOut`; 1403 $cmtpa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtpaFileOut`; 1404 $cmtsa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtsaFileOut`; 1437 int $cmdl = `checkBoxGrp -q -v1 nw4cExpDialog_CmdlFileOut`; 1438 int $mergeCmdl = `checkBoxGrp -q -v1 nw4cExpDialog_MergeCmdlFlag`; 1522 float $magnify = `floatFieldGrp -q -v1 nw4cExpDialog_Magnify`; [all …]
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| D | NW4C_SetMaterialAttr.mel | 151 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting " 198 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting " 371 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting $node` 375 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting $node` 409 (`checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFaceCulling` || 413 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFragLighting` || 415 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchVtxLighting` || 417 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode1` || 421 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode2` || 424 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchNoCompress` || [all …]
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| D | NW4C_SetBillboard.mel | 158 (`checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` || 160 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` || 162 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` || 172 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ? 176 int $searchVal3 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ? 180 int $searchVal5 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ?
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| D | NW4C_SetNoCompressNode.mel | 155 (`checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` || 165 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ?
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| /NW4C-1.2.23/sources/shaders/demo/ |
| D | demo_Common.vsh | 18 #define aColor v1 34 #pragma bind_symbol( aColor, v1, v1 )
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| /NW4C-1.2.23/demos/Nw4cDemo/resource/shader/ |
| D | nw4cDemo.vsh | 18 #define aColor v1 37 #pragma bind_symbol( aColor, v1, v1 )
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| /NW4C-1.2.23/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 18 #define aPositionZ v1 39 #pragma bind_symbol ( aPositionZ.x, v1, v1 )
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 387 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() local 390 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix() 406 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix() 456 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() local 459 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 27 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader1.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader2.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader0.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader3.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_UserShader1.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_UserShader2.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_UserShader0.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | VertexShader.h | 204 #define nw_normal v1
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| /NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 448 fn nodeNameCompare v1 v2 = 450 if (v1.name > v2.name) then 1 else -1 472 fn sequenceCompare v1 v2 = 475 if(v1[1] > v2[1]) then 479 else if (v1[1] < v2[1]) then 485 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 448 fn nodeNameCompare v1 v2 = 450 if (v1.name > v2.name) then 1 else -1 472 fn sequenceCompare v1 v2 = 475 if(v1[1] > v2[1]) then 479 else if (v1[1] < v2[1]) then 485 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 448 fn nodeNameCompare v1 v2 = 450 if (v1.name > v2.name) then 1 else -1 472 fn sequenceCompare v1 v2 = 475 if(v1[1] > v2[1]) then 479 else if (v1[1] < v2[1]) then 485 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 448 fn nodeNameCompare v1 v2 = 450 if (v1.name > v2.name) then 1 else -1 472 fn sequenceCompare v1 v2 = 475 if(v1[1] > v2[1]) then 479 else if (v1[1] < v2[1]) then 485 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 203 #define nw_normal v1
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 29 #define in_quaternion v1
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 514 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVSS_() local 518 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVSS_() 541 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVS_() local 545 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVS_()
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