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/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel1391 int $cmata = `checkBoxGrp -q -v1 nw4cExpDialog_CmataFileOut`;
1395 int $ccam = `checkBoxGrp -q -v1 nw4cExpDialog_CcamFileOut`;
1396 int $clgt = `checkBoxGrp -q -v1 nw4cExpDialog_ClgtFileOut`;
1397 int $cenv = `checkBoxGrp -q -v1 nw4cExpDialog_CenvFileOut`;
1402 $cmcla = `checkBoxGrp -q -v1 nw4cExpDialog_CmclaFileOut`;
1403 $cmtpa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtpaFileOut`;
1404 $cmtsa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtsaFileOut`;
1437 int $cmdl = `checkBoxGrp -q -v1 nw4cExpDialog_CmdlFileOut`;
1438 int $mergeCmdl = `checkBoxGrp -q -v1 nw4cExpDialog_MergeCmdlFlag`;
1522 float $magnify = `floatFieldGrp -q -v1 nw4cExpDialog_Magnify`;
[all …]
DNW4C_SetMaterialAttr.mel151 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting "
198 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting "
371 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting $node`
375 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting $node`
409 (`checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFaceCulling` ||
413 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFragLighting` ||
415 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchVtxLighting` ||
417 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode1` ||
421 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode2` ||
424 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchNoCompress` ||
[all …]
DNW4C_SetBillboard.mel158 (`checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ||
160 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ||
162 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ||
172 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ?
176 int $searchVal3 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ?
180 int $searchVal5 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ?
DNW4C_SetNoCompressNode.mel155 (`checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ||
165 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ?
/NW4C-1.2.23/sources/shaders/demo/
Ddemo_Common.vsh18 #define aColor v1
34 #pragma bind_symbol( aColor, v1, v1 )
/NW4C-1.2.23/demos/Nw4cDemo/resource/shader/
Dnw4cDemo.vsh18 #define aColor v1
37 #pragma bind_symbol( aColor, v1, v1 )
/NW4C-1.2.23/sources/shaders/font/
Dfont_TextWriterShader.vsh18 #define aPositionZ v1
39 #pragma bind_symbol ( aPositionZ.x, v1, v1 )
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h387 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() local
390 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix()
406 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix()
456 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() local
459 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh27 #pragma bind_symbol(aNormal.xyz, v1, v1)
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader1.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader2.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader0.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader3.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_UserShader1.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_UserShader2.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_UserShader0.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
DVertexShader.h204 #define nw_normal v1
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_node.ms.inc448 fn nodeNameCompare v1 v2 =
450 if (v1.name > v2.name) then 1 else -1
472 fn sequenceCompare v1 v2 =
475 if(v1[1] > v2[1]) then
479 else if (v1[1] < v2[1]) then
485 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_node.ms.inc448 fn nodeNameCompare v1 v2 =
450 if (v1.name > v2.name) then 1 else -1
472 fn sequenceCompare v1 v2 =
475 if(v1[1] > v2[1]) then
479 else if (v1[1] < v2[1]) then
485 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_node.ms.inc448 fn nodeNameCompare v1 v2 =
450 if (v1.name > v2.name) then 1 else -1
472 fn sequenceCompare v1 v2 =
475 if(v1[1] > v2[1]) then
479 else if (v1[1] < v2[1]) then
485 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-1.2.23/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_node.ms.inc448 fn nodeNameCompare v1 v2 =
450 if (v1.name > v2.name) then 1 else -1
472 fn sequenceCompare v1 v2 =
475 if(v1[1] > v2[1]) then
479 else if (v1[1] < v2[1]) then
485 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h203 #define nw_normal v1
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh29 #define in_quaternion v1
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp514 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVSS_() local
518 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVSS_()
541 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVS_() local
545 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVS_()

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