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/NW4C-1.2.23/include/nw/math/inline/
Dmath_Matrix34.ipp94 VEC3 right, up;
102 up.x = ct * u.x - st * r.x;
103 up.y = ct * u.y;
104 up.z = ct * u.z - st * r.z;
112 // up
113 m[1][0] = up.x;
114 m[1][1] = up.y;
115 m[1][2] = up.z;
116 m[1][3] = -VEC3Dot(pCamPos, &up);
155 VEC3 right, up, back;
[all …]
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp128 math::VEC3 up; in Update() local
130 up.x = ct * u.x - st * r.x; in Update()
131 up.y = ct * u.y; in Update()
132 up.z = ct * u.z - st * r.z; in Update()
139 math::VEC3Transform(&up, &rotateMatrix, &up); in Update()
151 &up, in Update()
/NW4C-1.2.23/demos/lyt/perspective/sources/
Dmain.cpp171 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
178 &up, // カメラの上方向 in SetupCamera()
203 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
207 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DLytCtrl.cpp284 nw::math::VEC3 up(0, 1, 0); in setupCamera() local
288 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in setupCamera()
/NW4C-1.2.23/demos/lyt/archiveFont/sources/
Dmain.cpp167 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
171 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/simple/sources/
Dmain.cpp219 nw::math::VEC3 up(0, 1, 0); in SetupCamera() local
223 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/extUserData/sources/
Dmain.cpp140 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
144 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/multiArc/sources/
Dmain.cpp143 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
147 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/locationAdjust/sources/
Dmain.cpp153 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
157 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/simple2/sources/
Dmain.cpp137 nw::math::VEC3 up(0, 1, 0); in SetupCamera() local
141 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/group/sources/
Dmain.cpp138 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
142 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/bounding/sources/
Dmain.cpp139 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
143 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/orthoStereo/sources/
Dmain.cpp213 nw::math::VEC3 up(0, 1, 0); in SetupCamera() local
217 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/animShare/sources/
Dmain.cpp148 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
152 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/demos/lyt/tagGroupBind/sources/
Dmain.cpp189 nw::math::VEC3 up(-1, 0, 0); in SetupCamera() local
193 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.2.23/tools/DebuggerLauncher/
Dreadme.txt23 - You can specify start up options for the debugger software after "option=".
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel2384 menuItem -e -en $en ($wName + "EditorMenu" + $i + "Item7"); // move up
2929 move time range (up / down) (using drag & drop proc)
3217 // speed up
3232 // speed up
3248 // speed up
3874 // speed up
DNW4C_SetUserData.mel712 move up button callback