Lines Matching refs:up
94 VEC3 right, up;
102 up.x = ct * u.x - st * r.x;
103 up.y = ct * u.y;
104 up.z = ct * u.z - st * r.z;
112 // up
113 m[1][0] = up.x;
114 m[1][1] = up.y;
115 m[1][2] = up.z;
116 m[1][3] = -VEC3Dot(pCamPos, &up);
155 VEC3 right, up, back;
161 up.x = sx * sy * cz - cy * sz;
162 up.y = cx * cz;
163 up.z = sx * cy * cz + sy * sz;
174 m[1][0] = up.x;
175 m[1][1] = up.y;
176 m[1][2] = up.z;
177 m[1][3] = -VEC3Dot(pCamPos, &up);