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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
95 address = __dmpgl_allocator(area, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
109 address = __dmpgl_allocator(NN_GX_MEM_FCRAM, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
138 DeleteImage2D( u32 texID, ResPixelBasedImage resImage ) in DeleteImage2D() argument
145 __dmpgl_deallocator( area, NN_GX_MEM_TEXTURE, texID, address ); in DeleteImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
178 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
199 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() local
200 resImgTex.SetTextureObject( texID ); in ResImageTexture_Setup()
206 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
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