Lines Matching refs:texID
73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
95 address = __dmpgl_allocator(area, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
109 address = __dmpgl_allocator(NN_GX_MEM_FCRAM, NN_GX_MEM_TEXTURE, texID, size); in TexImage2D()
138 DeleteImage2D( u32 texID, ResPixelBasedImage resImage ) in DeleteImage2D() argument
145 __dmpgl_deallocator( area, NN_GX_MEM_TEXTURE, texID, address ); in DeleteImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
178 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
199 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResImageTexture_Setup() local
200 resImgTex.SetTextureObject( texID ); in ResImageTexture_Setup()
206 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
226 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResShadowTexture_Setup() local
227 resSdwTex.SetTextureObject( texID ); in ResShadowTexture_Setup()
233 SetTexImage2D( texID, resImage, loadFlag ); in ResShadowTexture_Setup()
253 u32 texID = reinterpret_cast<u32>(resTex.ptr()); in ResCubeTexture_Setup() local
254 resCubeTex.SetTextureObject( texID ); in ResCubeTexture_Setup()
264 SetTexImage2D( texID, resImage, loadFlag ); in ResCubeTexture_Setup()
337 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup() local
338 if ( texID == 0 ) in ResImageTexture_Cleanup()
344 DeleteImage2D( texID, resImage ); in ResImageTexture_Cleanup()
359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup() local
360 if ( texID == 0 ) in ResShadowTexture_Cleanup()
366 DeleteImage2D( texID, resImage ); in ResShadowTexture_Cleanup()
381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup() local
382 if ( texID == 0 ) in ResCubeTexture_Cleanup()
390 DeleteImage2D( texID, resImage ); in ResCubeTexture_Cleanup()