Searched refs:shaderIndex (Results 1 – 3 of 3) sorted by relevance
142 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() argument144 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()158 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument169 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()211 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument222 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()262 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument280 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()336 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument340 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()[all …]
266 ShaderBinaryInfo::BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const in BuildConstRegCommand()268 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()280 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand()
154 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup() local160 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()