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Searched refs:shaderIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h142 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() argument
144 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()
158 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument
169 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
211 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
222 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
262 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
280 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()
336 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument
340 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp266 ShaderBinaryInfo::BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const in BuildConstRegCommand()
268 bool isGeometry = this->IsGeometryShader( shaderIndex ); in BuildConstRegCommand()
280 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp154 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup() local
160 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()