Lines Matching refs:shaderIndex
142 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader() argument
144 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader()
158 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex() argument
169 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
211 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
222 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex()
262 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
280 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchBinadSymbolCount()
336 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant() argument
340 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetBoolConstant()
376 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum() argument
380 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo( shaderIndex ); in GetInputRegisterNum()
403 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum() argument
405 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
428 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum() argument
430 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetOutputRegisterNum()
623 u32 GetEntryAddress(s32 shaderIndex) const in GetEntryAddress() argument
625 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetEntryAddress()
637 u32 GetGeometryDataMode(s32 shaderIndex) const in GetGeometryDataMode() argument
639 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryDataMode()
641 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryDataMode()
653 u32 GetGeometryMainVertexNum(s32 shaderIndex) const in GetGeometryMainVertexNum() argument
655 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryMainVertexNum()
657 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryMainVertexNum()
669 u32 GetGeometryPatchSize(s32 shaderIndex) const in GetGeometryPatchSize() argument
671 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryPatchSize()
673 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryPatchSize()
685 u32 GetGeometryStartIndex(s32 shaderIndex) const in GetGeometryStartIndex() argument
687 NW_ASSERT( this->IsGeometryShader( shaderIndex ) ); in GetGeometryStartIndex()
689 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in GetGeometryStartIndex()
754 const ExeImageInfo* GetShaderProgramInfo(s32 shaderIndex) const in GetShaderProgramInfo() argument
756 NW_ASSERT( 0 <= shaderIndex && shaderIndex < static_cast<s32>(m_ExeImageCount) ); in GetShaderProgramInfo()
758 return m_ExeImageInfo[ shaderIndex ]; in GetShaderProgramInfo()
794 void BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const;