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Searched refs:shader (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp74 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription() local
89 if ( shader == shaderPrev ) in ActivateDescription()
102 NW_NULL_ASSERT( shader.ref().m_CommandCache ); in ActivateDescription()
103 internal::NWUseCmdlist( shader.ref().m_CommandCache, shader.ref().m_CommandCacheSize ); in ActivateDescription()
114 const ShaderBinaryInfo* shaderBinaryInfo = shader.GetShaderBinaryInfo(); in ActivateDescription()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp305 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local
306 NW_ASSERT(shader != 0); in SetResource()
309 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource()
312 glAttachShader(m_GlProgram, shader); in SetResource()
317 glDeleteShader(shader); in SetResource()
346 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local
347 NW_ASSERT(shader != 0); in SetResource()
350 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource()
353 glAttachShader(m_GlProgramDebug, shader); in SetResource()
358 glDeleteShader(shader); in SetResource()
/NW4C-1.2.23/tools/CsdrUpdater/
Dreadme.txt21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina…
46 …rder to use the output intermediate file with NWCS, it must be edited according to the user shader.
52 The shader name.
55 The shader binary.
56 Created by the shader assembler, Base64 encoded values are stored here.
59 The kind of shader object.
60 According to the number and types of shader objects
69 The shader symbol.
86 or if there is no corresponding uniform value for the shader parameter.
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp153 ResBinaryShader shader = material.GetShader().Dereference(); in Setup() local
158 NW_ASSERT( shader.IsValid() ); in Setup()
160 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()
Dgfx_ResShader.cpp144 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() local
145 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()
/NW4C-1.2.23/demos/Nw4cDemo/
DOMakefile46 resource/shader/nw4cDemo.vsh
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel2640 // shader search (Maya bugfix)
2679 if (match("^shader/surface", $workList[0]) != "")