Searched refs:sceneSystem (Results 1 – 2 of 2) sorted by relevance
339 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() argument344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()360 SceneSystem* sceneSystem in SetEnvironment() argument366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()398 SceneSystem* sceneSystem in SubmitView() argument404 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()421 …sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_TRANSLUCENT_MES… in SubmitView()427 sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_ALL_MESH); in SubmitView()430 sceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()1006 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() local[all …]
321 SceneSystem* sceneSystem,330 SceneSystem* sceneSystem);337 SceneSystem* sceneSystem);