Lines Matching refs:sceneSystem
339 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() argument
344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
360 SceneSystem* sceneSystem in SetEnvironment() argument
366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
398 SceneSystem* sceneSystem in SubmitView() argument
404 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
421 …sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_TRANSLUCENT_MES… in SubmitView()
427 sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_ALL_MESH); in SubmitView()
430 sceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
1006 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() local
1008 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
1025 sceneSystem->m_SceneTraverser = gfx::SceneTraverser::Builder() in Create()
1034 sceneSystem->m_SceneUpdater = gfx::SceneUpdater::Builder() in Create()
1045 sceneSystem->m_SceneInitializer = gfx::SceneInitializer::Builder() in Create()
1049 sceneSystem->m_CameraController = CameraController::Builder() in Create()
1054 sceneSystem->m_Allocator = allocator; in Create()
1056 return sceneSystem; in Create()