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Searched refs:sceneEnvironment (Results 1 – 25 of 33) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
57 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate()
58 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate()
97 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
104 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
152 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
177 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
211 internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, original); in Activate()
213 internal::MaterialState::ActivateTextureCoordinators(sceneEnvironment, shaderProgram, original); in Activate()
222 …internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentShader.GetFragmentL… in Activate()
[all …]
Dgfx_MaterialActivator.cpp61 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
62 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate()
63 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate()
84 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
91 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
140 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
170 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
Dgfx_ParticleMaterialActivator.cpp56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
82 internal::MaterialState::ActivateFogParameters(sceneEnvironment, resShadingParametersMaterial); in Activate()
Dgfx_MaterialState.cpp362 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local
365 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
397 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() local
400 sceneEnvironment.GetCamera(cameraIndex)); in ActivateTextureCoordinators()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h74 const SceneEnvironment& sceneEnvironment,
86 const SceneEnvironment& sceneEnvironment,
140 const SceneEnvironment& sceneEnvironment,
152 const SceneEnvironment& sceneEnvironment,
212 const SceneEnvironment& sceneEnvironment,
290 MaterialState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial ma… in ActivateFogParameters() argument
311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
474 const SceneEnvironment& sceneEnvironment, in ActivateFragmentLightParameters() argument
488 (sceneEnvironment.GetFragmentLightCount() != 0); in ActivateFragmentLightParameters()
507 const SceneEnvironment& sceneEnvironment, in ActivateShadingParameters() argument
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp174 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() local
176 sceneEnvironment.ApplyFrom(*sceneEnvironmentSetting); in SetSceneEnvironmentSetting()
186 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() local
229 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment();
236 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin());
241 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin());
247 … std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment));
252 std::bind1st(std::mem_fun(&nw::gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment));
256 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());
Dmain.cpp567 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in DemoScene() local
568 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene()
569 sceneEnvironment.SetCamera(s_PadCameraIndex, pSmCamera->GetPadCamera()); in DemoScene()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp345 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings() local
353 sceneEnvironment.ApplyFrom(**sceneEnvironmentSetting); in SetSceneEnvironmentSettings()
367 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment() local
371 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment()
376 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment()
382 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetFragmentLight), &sceneEnvironment)); in SetEnvironment()
387 std::bind1st(std::mem_fun(&gfx::SceneEnvironment::SetVertexLight), &sceneEnvironment)); in SetEnvironment()
391 sceneEnvironment.SetFog(0, *sceneContext->GetFogBegin()); in SetEnvironment()
469 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderScene() local
534 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in RenderStereoScene() local
/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp205 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
206 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp204 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp289 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
290 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp214 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp204 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
205 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp545 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local
546 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
552 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp214 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
215 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp355 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
356 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp350 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
351 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp631 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment() local
632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
638 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp460 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
461 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
574 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp609 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
610 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
611 sceneEnvironment.SetCamera(s_AnimCameraIndex, s_AnimCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp774 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
775 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
776 sceneEnvironment.SetCamera(s_ShadowCameraIndex, s_ShadowCamera); in InitializeScenes()
900 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() local
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp426 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
427 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp371 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
372 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp471 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp450 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes() local
451 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()

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