Lines Matching refs:sceneEnvironment
56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() local
57 …bool areFragmentLightsDirty = sceneEnvironment.IsFragmentLightsDirty() || sceneEnvironment.IsAmbie… in Activate()
58 …bool areVertexLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSpher… in Activate()
97 …internal::MaterialState::ActivateFragmentLightParameters(sceneEnvironment, shaderProgram, resShadi… in Activate()
104 …internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, resShadingPara… in Activate()
152 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()
177 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()
211 internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, original); in Activate()
213 internal::MaterialState::ActivateTextureCoordinators(sceneEnvironment, shaderProgram, original); in Activate()
222 …internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentShader.GetFragmentL… in Activate()
228 …internal::MaterialState::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, … in Activate()