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Searched refs:sceneContext (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() argument
73 NW_NULL_ASSERT(sceneContext); in UpdateAll()
75 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDATE); in UpdateAll()
76 this->UpdateTransformNode(sceneContext); in UpdateAll()
78 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLING); in UpdateAll()
79 this->UpdateSkeletalModel(sceneContext); in UpdateAll()
80 this->UpdateAnim(sceneContext); in UpdateAll()
87 SceneContext* sceneContext, in SubmitView() argument
98 sceneContext, in SubmitView()
111 SceneContext* sceneContext, in SubmitView() argument
[all …]
Dgfx_SceneEnvironmentSetting.cpp94 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() argument
108 …std::find_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const … in ResolveReference()
110 if (found != sceneContext.GetCameraEnd()) in ResolveReference()
130 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference()
132 if (found != sceneContext.GetFogEnd()) in ResolveReference()
163 …std::find_if(sceneContext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObject… in ResolveReference()
165 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference()
171 …std::find_if(sceneContext.GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), Scene… in ResolveReference()
173 if (foundHemiSphere != sceneContext.GetHemiSphereLightsEnd()) in ResolveReference()
180 …std::find_if(sceneContext.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCo… in ResolveReference()
[all …]
Dgfx_ParticleSceneUpdater.cpp58 SceneContext* sceneContext, in UpdateNode() argument
69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode()
81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode()
92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()
93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
Dgfx_SceneTraverser.cpp56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() argument
58 NW_NULL_ASSERT(sceneContext); in Begin()
60 this->m_SceneContext = sceneContext; in Begin()
Dgfx_TransformNode.cpp183 SceneContext* sceneContext) in UpdateTransform() argument
227 this->PostCalculateWorldMatrixSignal()(this, sceneContext); in UpdateTransform()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdater.h129 virtual void UpdateAll(SceneContext* sceneContext);
135 void UpdateTransformNode(SceneContext* sceneContext) const;
141 void UpdateSkeletalModel(SceneContext* sceneContext) const;
147 void UpdateAnim(SceneContext* sceneContext) const;
155 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)…
173 SceneContext* sceneContext,
191 SceneContext* sceneContext,
211 SceneContext* sceneContext,
Dgfx_SceneUpdateHelper.h166 SceneContext* sceneContext, in SubmitView() argument
174 NW_NULL_ASSERT(sceneContext); in SubmitView()
195 sceneContext->GetModelsBegin(), in SubmitView()
196 sceneContext->GetModelsEnd(), in SubmitView()
204 sceneContext->GetModelsBegin(), in SubmitView()
205 sceneContext->GetModelsEnd(), in SubmitView()
228 sceneContext->GetModelsBegin(), in SubmitView()
229 sceneContext->GetModelsEnd(), in SubmitView()
237 sceneContext->GetModelsBegin(), in SubmitView()
238 sceneContext->GetModelsEnd(), in SubmitView()
Dgfx_ISceneUpdater.h90 virtual void UpdateAll(SceneContext* sceneContext) = 0;
111 SceneContext* sceneContext,
129 SceneContext* sceneContext,
149 SceneContext* sceneContext,
Dgfx_ParticleSceneUpdater.h82 SceneContext* sceneContext,
Dgfx_SceneTraverser.h58 void Begin(SceneContext* sceneContext);
Dgfx_SceneNode.h247 SceneContext* sceneContext) in UpdateTransform() argument
250 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
Dgfx_SceneEnvironmentSetting.h118 void ResolveReference(const SceneContext& sceneContext);
Dgfx_TransformNode.h182 SceneContext* sceneContext);
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() local
352 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings()
366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() local
369 if (sceneContext->GetAmbientLightsBegin() != sceneContext->GetAmbientLightsEnd()) in SetEnvironment()
371 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment()
374 if (sceneContext->GetHemiSphereLightsBegin() != sceneContext->GetHemiSphereLightsEnd()) in SetEnvironment()
376 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment()
380 sceneContext->GetFragmentLightsBegin(), in SetEnvironment()
381 sceneContext->GetFragmentLightsEnd(), in SetEnvironment()
385 sceneContext->GetVertexLightsBegin(), in SetEnvironment()
[all …]
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() local
421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() local
426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()
427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
194 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
195 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
583 sceneContext, in SubmitView()
599 sceneContext, in SubmitView()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp901 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
917 sceneContext, in SubmitView()
935 sceneContext, in SubmitView()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp971 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
987 sceneContext, in SubmitView()
1005 sceneContext, in SubmitView()