| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() argument 73 NW_NULL_ASSERT(sceneContext); in UpdateAll() 75 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDATE); in UpdateAll() 76 this->UpdateTransformNode(sceneContext); in UpdateAll() 78 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLING); in UpdateAll() 79 this->UpdateSkeletalModel(sceneContext); in UpdateAll() 80 this->UpdateAnim(sceneContext); in UpdateAll() 87 SceneContext* sceneContext, in SubmitView() argument 98 sceneContext, in SubmitView() 111 SceneContext* sceneContext, in SubmitView() argument [all …]
|
| D | gfx_SceneEnvironmentSetting.cpp | 94 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() argument 108 …std::find_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const … in ResolveReference() 110 if (found != sceneContext.GetCameraEnd()) in ResolveReference() 130 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference() 132 if (found != sceneContext.GetFogEnd()) in ResolveReference() 163 …std::find_if(sceneContext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObject… in ResolveReference() 165 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference() 171 …std::find_if(sceneContext.GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), Scene… in ResolveReference() 173 if (foundHemiSphere != sceneContext.GetHemiSphereLightsEnd()) in ResolveReference() 180 …std::find_if(sceneContext.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCo… in ResolveReference() [all …]
|
| D | gfx_ParticleSceneUpdater.cpp | 58 SceneContext* sceneContext, in UpdateNode() argument 69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
|
| D | gfx_SceneTraverser.cpp | 56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() argument 58 NW_NULL_ASSERT(sceneContext); in Begin() 60 this->m_SceneContext = sceneContext; in Begin()
|
| D | gfx_TransformNode.cpp | 183 SceneContext* sceneContext) in UpdateTransform() argument 227 this->PostCalculateWorldMatrixSignal()(this, sceneContext); in UpdateTransform()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdater.h | 129 virtual void UpdateAll(SceneContext* sceneContext); 135 void UpdateTransformNode(SceneContext* sceneContext) const; 141 void UpdateSkeletalModel(SceneContext* sceneContext) const; 147 void UpdateAnim(SceneContext* sceneContext) const; 155 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)… 173 SceneContext* sceneContext, 191 SceneContext* sceneContext, 211 SceneContext* sceneContext,
|
| D | gfx_SceneUpdateHelper.h | 166 SceneContext* sceneContext, in SubmitView() argument 174 NW_NULL_ASSERT(sceneContext); in SubmitView() 195 sceneContext->GetModelsBegin(), in SubmitView() 196 sceneContext->GetModelsEnd(), in SubmitView() 204 sceneContext->GetModelsBegin(), in SubmitView() 205 sceneContext->GetModelsEnd(), in SubmitView() 228 sceneContext->GetModelsBegin(), in SubmitView() 229 sceneContext->GetModelsEnd(), in SubmitView() 237 sceneContext->GetModelsBegin(), in SubmitView() 238 sceneContext->GetModelsEnd(), in SubmitView()
|
| D | gfx_ISceneUpdater.h | 90 virtual void UpdateAll(SceneContext* sceneContext) = 0; 111 SceneContext* sceneContext, 129 SceneContext* sceneContext, 149 SceneContext* sceneContext,
|
| D | gfx_ParticleSceneUpdater.h | 82 SceneContext* sceneContext,
|
| D | gfx_SceneTraverser.h | 58 void Begin(SceneContext* sceneContext);
|
| D | gfx_SceneNode.h | 247 SceneContext* sceneContext) in UpdateTransform() argument 250 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
|
| D | gfx_SceneEnvironmentSetting.h | 118 void ResolveReference(const SceneContext& sceneContext);
|
| D | gfx_TransformNode.h | 182 SceneContext* sceneContext);
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() local 352 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings() 366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() local 369 if (sceneContext->GetAmbientLightsBegin() != sceneContext->GetAmbientLightsEnd()) in SetEnvironment() 371 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment() 374 if (sceneContext->GetHemiSphereLightsBegin() != sceneContext->GetHemiSphereLightsEnd()) in SetEnvironment() 376 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment() 380 sceneContext->GetFragmentLightsBegin(), in SetEnvironment() 381 sceneContext->GetFragmentLightsEnd(), in SetEnvironment() 385 sceneContext->GetVertexLightsBegin(), in SetEnvironment() [all …]
|
| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() local 421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() local 426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation() 427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()
|
| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
|
| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
|
| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
|
| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 194 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 195 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
|
| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 583 sceneContext, in SubmitView() 599 sceneContext, in SubmitView()
|
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 901 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 917 sceneContext, in SubmitView() 935 sceneContext, in SubmitView()
|
| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 971 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 987 sceneContext, in SubmitView() 1005 sceneContext, in SubmitView()
|