Lines Matching refs:sceneContext

71 SceneUpdater::UpdateAll(SceneContext* sceneContext)  in UpdateAll()  argument
73 NW_NULL_ASSERT(sceneContext); in UpdateAll()
75 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDATE); in UpdateAll()
76 this->UpdateTransformNode(sceneContext); in UpdateAll()
78 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLING); in UpdateAll()
79 this->UpdateSkeletalModel(sceneContext); in UpdateAll()
80 this->UpdateAnim(sceneContext); in UpdateAll()
87 SceneContext* sceneContext, in SubmitView() argument
98 sceneContext, in SubmitView()
111 SceneContext* sceneContext, in SubmitView() argument
123 sceneContext, in SubmitView()
136 SceneContext* sceneContext, in SubmitView() argument
147 sceneContext, in SubmitView()
158 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode()
160 NW_NULL_ASSERT(sceneContext); in UpdateTransformNode()
162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
165 (*node)->PreUpdateSignal()(*node, sceneContext); in UpdateTransformNode()
170 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()
176 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel()
178 NW_NULL_ASSERT(sceneContext); in UpdateSkeletalModel()
180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
198 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim()
200 NW_NULL_ASSERT(sceneContext); in UpdateAnim()
203 sceneContext->GetAnimatableNodesBegin(), in UpdateAnim()
204 sceneContext->GetAnimatableNodesEnd(), in UpdateAnim()
210 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim() argument
212 NW_NULL_ASSERT(sceneContext); in EvaluateAnim()
214 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim()
215 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()