Searched refs:s_SmOgl (Results 1 – 2 of 2) sorted by relevance
29 SmOgl* s_SmOgl = NULL; variable39 if ( s_SmOgl ) in InitializeSmOgl()44 s_SmOgl = new SmOgl( shaderName ); in InitializeSmOgl()45 NW_NULL_ASSERT( s_SmOgl ); in InitializeSmOgl()47 return s_SmOgl; in InitializeSmOgl()55 if ( !s_SmOgl ) in TerminateSmOgl()60 delete s_SmOgl; in TerminateSmOgl()61 s_SmOgl = NULL; in TerminateSmOgl()77 if ( s_SmOgl ) in SmOgl()121 s_SmOgl = this; in SmOgl()[all …]
86 SmOgl* s_SmOgl = NULL; variable161 s_SmOgl = SmOgl::InitializeSmOgl( NW_DEMO_FILE_PATH(L"shader.shbin") ); in InitializeGraphics()776 s_SmOgl->SetBegin2D(); in DemoScene()