Searched refs:s_FrameStatus (Results 1 – 1 of 1) sorted by relevance
81 FrameWorkStatus s_FrameStatus; variable371 s_FrameStatus.SwapCommandBufferMode(); in SendPadMassage()377 s_FrameStatus.SwapLayoutVisible(); in SendPadMassage()383 s_FrameStatus.SwapCpuMeterVisible(); in SendPadMassage()391 s_FrameStatus.SwapPlay(); in SendPadMassage()397 s_FrameStatus.SetAddFrame(); in SendPadMassage()403 s_FrameStatus.SetFrame( 0.f ); in SendPadMassage()411 …W_DEV_LOG( "[DEMO] FRAME_END - START:%8.4f[%8.4f%%]\n", s_FrameStatus.GetAllTime(), s_FrameStatus.… in SendPadMassage()412 …DEV_LOG( "[DEMO] WAIT GPU :%8.4f[%8.4f%%]\n", s_FrameStatus.GetGpuWaitTime(), s_FrameStatu… in SendPadMassage()413 NW_DEV_LOG( "[DEMO] COMMNAD REQ COUNT :%d\n", s_FrameStatus.GetUsedReqCount() ); in SendPadMassage()[all …]