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Searched refs:resViewUpdater (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp105 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SmCamera() local
108 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera()
109 resViewUpdater.SetUpwardVector(mCameraUp); in SmCamera()
498 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in MoveCamera3D() local
503 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()
507 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D()
515 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
525 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
533 &resViewUpdater.GetUpwardVector()); in MoveCamera3D()
548 resViewUpdater.SetUpwardVector(upVector); in MoveCamera3D()
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/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmCamera.h118 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() local
120 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget()
122 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget()
124 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget()
152 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SetPadCameraTarget() local
155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CameraController.cpp138 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() local
141 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in CameraEntry()
143 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in CameraEntry()
145 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in CameraEntry()
250 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() local
253 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in UpdateCamera()
255 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in UpdateCamera()
257 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in UpdateCamera()
Ddemo_Utility.cpp79 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() local
82 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
83 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateCamera()
133 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera() local
136 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
137 resViewUpdater.SetTwist(0.0f); in CreateAimCamera()
188 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera() local
191 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
192 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateFrustumCamera()
246 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera() local
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Camera.cpp299 ResCameraViewUpdater resViewUpdater = resCamera.GetViewUpdater(); in Create() local
300 NW_ASSERT(resViewUpdater.IsValid()); in Create()
305 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create()
311 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create()
319 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp361 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
364 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
365 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp402 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
405 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras()
406 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp384 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local
387 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras()
388 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp211 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() local
213 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()