Searched refs:resViewUpdater (Results 1 – 9 of 9) sorted by relevance
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 105 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SmCamera() local 108 resViewUpdater.SetTargetPosition(mCameraTarget); in SmCamera() 109 resViewUpdater.SetUpwardVector(mCameraUp); in SmCamera() 498 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in MoveCamera3D() local 503 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D() 507 nw::math::VEC3Cross(&right, &resViewUpdater.GetUpwardVector(), &direction); in MoveCamera3D() 515 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D() 525 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D() 533 &resViewUpdater.GetUpwardVector()); in MoveCamera3D() 548 resViewUpdater.SetUpwardVector(upVector); in MoveCamera3D() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 118 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() local 120 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in SetTarget() 122 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in SetTarget() 124 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in SetTarget() 152 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in SetPadCameraTarget() local 155 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 138 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() local 141 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in CameraEntry() 143 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in CameraEntry() 145 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in CameraEntry() 250 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() local 253 nw::gfx::ResDynamicCast<nw::gfx::ResAimTargetViewUpdater>(resViewUpdater); in UpdateCamera() 255 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in UpdateCamera() 257 nw::gfx::ResDynamicCast<nw::gfx::ResRotateViewUpdater>(resViewUpdater); in UpdateCamera()
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| D | demo_Utility.cpp | 79 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera() local 82 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 83 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateCamera() 133 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera() local 136 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 137 resViewUpdater.SetTwist(0.0f); in CreateAimCamera() 188 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera() local 191 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 192 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in CreateFrustumCamera() 246 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera() local [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 299 ResCameraViewUpdater resViewUpdater = resCamera.GetViewUpdater(); in Create() local 300 NW_ASSERT(resViewUpdater.IsValid()); in Create() 305 ResAimTargetViewUpdater resAimView(resViewUpdater.ptr()); in Create() 311 ResLookAtTargetViewUpdater resLookAtView(resViewUpdater.ptr()); in Create() 319 ResRotateViewUpdater resRotateView(resViewUpdater.ptr()); in Create()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 361 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 364 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 365 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 402 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 405 resViewUpdater.SetTargetPosition(0.0f,0.0f,0.0f); in BuildCameras() 406 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 384 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras() local 387 resViewUpdater.SetTargetPosition(0.0f,10.0f,0.0f); in BuildCameras() 388 resViewUpdater.SetUpwardVector(0.0f,1.0f,0.0f); in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 211 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() local 213 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()
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