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Searched refs:resSetting (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp40 ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource); in Create() local
41 NW_ASSERT(resSetting.IsValid()); in Create()
42 NW_ASSERT( internal::ResCheckRevision( resSetting ) ); in Create()
49 resSetting, in Create()
57 …ntSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetting) in CreateEnvironmentArray() argument
59 if (resSetting.GetLightSetsCount() != 0) in CreateEnvironmentArray()
61 … void* lightSetsMemory = allocator->Alloc(sizeof(LightSetBinder) * resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
62 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
63 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
65 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironmentSetting.h256 ResSceneEnvironmentSetting resSetting, in SceneEnvironmentSetting() argument
258 : SceneObject(allocator, resSetting) in SceneEnvironmentSetting()
261 this->CreateEnvironmentArray(allocator, resSetting); in SceneEnvironmentSetting()