Lines Matching refs:resSetting

40     ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource);  in Create()  local
41 NW_ASSERT(resSetting.IsValid()); in Create()
42 NW_ASSERT( internal::ResCheckRevision( resSetting ) ); in Create()
49 resSetting, in Create()
57 …ntSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetting) in CreateEnvironmentArray() argument
59 if (resSetting.GetLightSetsCount() != 0) in CreateEnvironmentArray()
61 … void* lightSetsMemory = allocator->Alloc(sizeof(LightSetBinder) * resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
62 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
63 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
65 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
68 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
77 if (resSetting.GetCamerasCount() != 0) in CreateEnvironmentArray()
79 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray()
81 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
84 if (resSetting.GetFogsCount() != 0) in CreateEnvironmentArray()
86 void* fogsMemory = allocator->Alloc(sizeof(FogBinder) * resSetting.GetFogsCount()); in CreateEnvironmentArray()
88 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
96 …ResSceneEnvironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResScen… in ResolveReference() local
97 NW_ASSERT(resSetting.IsValid()); in ResolveReference()
99 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference()
100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
121 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference()
122 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
144 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference()
145 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()