| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 34 ResTransformNode resObj, in TransformNode() argument 36 : SceneNode(allocator, resObj, description), in TransformNode() 43 if (resObj.IsValid()) in TransformNode() 45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode() 46 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
|
| D | gfx_ParticleCollection.cpp | 835 ResParticleCollection resObj in ParticleCollection() argument 841 m_ResParticleCollection(resObj), in ParticleCollection() 847 NW_UNUSED_VARIABLE(resObj) in ParticleCollection()
|
| D | gfx_ParticleShape.cpp | 648 ResParticleShape resObj) in ParticleShape() argument 649 : SceneObject(allocator, resObj), in ParticleShape()
|
| D | gfx_Camera.cpp | 38 ResTransformNode resObj, in Camera() argument 46 resObj, in Camera()
|
| D | gfx_ParticleEmitter.cpp | 248 ResParticleEmitter resObj, in ParticleEmitter() argument 253 : TransformNode(allocator, resObj, description), in ParticleEmitter()
|
| D | gfx_ParticleSet.cpp | 3173 ResParticleSet resObj, in ParticleSet() argument 3175 : SceneNode(allocator, resObj, description), in ParticleSet()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneObject.h | 81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() argument 83 m_ResObject(resObj) in SceneObject()
|
| D | gfx_FragmentLight.h | 213 ResFragmentLight resObj, in FragmentLight() argument 217 resObj, in FragmentLight() 219 m_Direction(resObj.GetDirection()) in FragmentLight()
|
| D | gfx_VertexLight.h | 212 ResVertexLight resObj, in VertexLight() argument 216 resObj, in VertexLight() 218 m_Direction(resObj.GetDirection()) in VertexLight()
|
| D | gfx_Light.h | 105 ResTransformNode resObj, in Light() argument 109 resObj, in Light()
|
| D | gfx_AmbientLight.h | 170 ResAmbientLight resObj, in AmbientLight() argument 174 resObj, in AmbientLight()
|
| D | gfx_HemiSphereLight.h | 171 ResHemiSphereLight resObj, in HemiSphereLight() argument 175 resObj, in HemiSphereLight()
|
| D | gfx_SceneNode.h | 516 ResSceneNode resObj, in SceneNode() argument 518 : SceneObject(allocator, resObj), in SceneNode() 525 if (resObj.IsValid()) in SceneNode() 527 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()
|
| D | gfx_LightSet.h | 311 ResLightSet resObj, in LightSet() argument 314 m_Resource(resObj), in LightSet()
|
| D | gfx_Fog.h | 218 ResFog resObj, in Fog() argument 222 resObj, in Fog()
|
| D | gfx_ParticleSet.h | 388 ResParticleSet resObj,
|
| D | gfx_TransformNode.h | 252 ResTransformNode resObj,
|
| D | gfx_ParticleEmitter.h | 430 ResParticleEmitter resObj,
|
| D | gfx_ParticleCollection.h | 393 ResParticleCollection resObj);
|
| D | gfx_ParticleShape.h | 418 ResParticleShape resObj);
|
| D | gfx_Camera.h | 696 ResTransformNode resObj,
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 30 gfx::ResTransformNode resObj, in ParticleNode() argument 32 : gfx::TransformNode(allocator, resObj, description), in ParticleNode()
|
| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 390 gfx::ResTransformNode resObj,
|