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Searched refs:resObj (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformNode.cpp34 ResTransformNode resObj, in TransformNode() argument
36 : SceneNode(allocator, resObj, description), in TransformNode()
43 if (resObj.IsValid()) in TransformNode()
45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
46 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
Dgfx_ParticleCollection.cpp835 ResParticleCollection resObj in ParticleCollection() argument
841 m_ResParticleCollection(resObj), in ParticleCollection()
847 NW_UNUSED_VARIABLE(resObj) in ParticleCollection()
Dgfx_ParticleShape.cpp648 ResParticleShape resObj) in ParticleShape() argument
649 : SceneObject(allocator, resObj), in ParticleShape()
Dgfx_Camera.cpp38 ResTransformNode resObj, in Camera() argument
46 resObj, in Camera()
Dgfx_ParticleEmitter.cpp248 ResParticleEmitter resObj, in ParticleEmitter() argument
253 : TransformNode(allocator, resObj, description), in ParticleEmitter()
Dgfx_ParticleSet.cpp3173 ResParticleSet resObj, in ParticleSet() argument
3175 : SceneNode(allocator, resObj, description), in ParticleSet()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneObject.h81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() argument
83 m_ResObject(resObj) in SceneObject()
Dgfx_FragmentLight.h213 ResFragmentLight resObj, in FragmentLight() argument
217 resObj, in FragmentLight()
219 m_Direction(resObj.GetDirection()) in FragmentLight()
Dgfx_VertexLight.h212 ResVertexLight resObj, in VertexLight() argument
216 resObj, in VertexLight()
218 m_Direction(resObj.GetDirection()) in VertexLight()
Dgfx_Light.h105 ResTransformNode resObj, in Light() argument
109 resObj, in Light()
Dgfx_AmbientLight.h170 ResAmbientLight resObj, in AmbientLight() argument
174 resObj, in AmbientLight()
Dgfx_HemiSphereLight.h171 ResHemiSphereLight resObj, in HemiSphereLight() argument
175 resObj, in HemiSphereLight()
Dgfx_SceneNode.h516 ResSceneNode resObj, in SceneNode() argument
518 : SceneObject(allocator, resObj), in SceneNode()
525 if (resObj.IsValid()) in SceneNode()
527 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()
Dgfx_LightSet.h311 ResLightSet resObj, in LightSet() argument
314 m_Resource(resObj), in LightSet()
Dgfx_Fog.h218 ResFog resObj, in Fog() argument
222 resObj, in Fog()
Dgfx_ParticleSet.h388 ResParticleSet resObj,
Dgfx_TransformNode.h252 ResTransformNode resObj,
Dgfx_ParticleEmitter.h430 ResParticleEmitter resObj,
Dgfx_ParticleCollection.h393 ResParticleCollection resObj);
Dgfx_ParticleShape.h418 ResParticleShape resObj);
Dgfx_Camera.h696 ResTransformNode resObj,
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp30 gfx::ResTransformNode resObj, in ParticleNode() argument
32 : gfx::TransformNode(allocator, resObj, description), in ParticleNode()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h390 gfx::ResTransformNode resObj,