| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleModel.cpp | 55 ResParticleModel resNode, in GetMemorySizeInternal() argument 64 resNode, in GetMemorySizeInternal() 67 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal() 68 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetMemorySizeInternal() 71 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal() 74 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal() 97 ResParticleModel resNode) in GetDeviceMemorySizeInternal() argument 101 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal() 102 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetDeviceMemorySizeInternal() 105 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal() [all …]
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| D | gfx_SceneBuilder.cpp | 160 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject() local 161 NW_ASSERT(resNode.IsValid()); in BuildSceneObject() 168 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject() 169 resNode.GetParticleSetsCount() + in BuildSceneObject() 171 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject() 347 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren() local 351 for (ResSceneObjectArray::iterator i = resNode.GetChildren().begin(); in BuildChildren() 352 i != resNode.GetChildren().end(); ++i) in BuildChildren()
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| D | gfx_AmbientLight.cpp | 66 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create() local 67 NW_ASSERT(resNode.IsValid()); in Create() 68 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 75 resNode, in Create()
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| D | gfx_HemiSphereLight.cpp | 68 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() local 69 NW_ASSERT(resNode.IsValid()); in Create() 70 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 77 resNode, in Create()
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| D | gfx_VertexLight.cpp | 69 ResVertexLight resNode = ResDynamicCast<ResVertexLight>(resource); in Create() local 70 NW_ASSERT(resNode.IsValid()); in Create() 71 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 78 resNode, in Create()
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| D | gfx_ParticleCollection.cpp | 126 ResParticleCollection resNode) in GetMemorySizeInternal() argument 130 const int capacity = resNode.GetCapacity(); in GetMemorySizeInternal() 173 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetMemorySizeInternal() 299 ResParticleCollection resNode) in GetDeviceMemorySizeInternal() argument 303 const int capacity = resNode.GetCapacity(); in GetDeviceMemorySizeInternal() 309 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetDeviceMemorySizeInternal() 355 ResParticleCollection resNode, in Create() argument 365 NW_ASSERT(resNode.IsValid()); in Create() 367 const int capacity = resNode.GetCapacity(); in Create() 412 ResParticleAttributeArray attributes = resNode.GetAttributes(); in Create() [all …]
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| D | gfx_FragmentLight.cpp | 68 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() local 69 NW_ASSERT(resNode.IsValid()); in Create() 70 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 77 resNode, in Create()
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| D | gfx_Fog.cpp | 80 ResFog resNode = ResDynamicCast<ResFog>(resource); in Create() local 81 NW_ASSERT(resNode.IsValid()); in Create() 82 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 89 resNode, in Create()
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| D | gfx_SceneNode.cpp | 65 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() local 71 allocator, resNode, description); in Create()
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| D | gfx_ParticleEmitter.cpp | 36 ResParticleEmitter resNode, in GetMemorySizeInternal() argument 43 if (resNode.GetIsResourceCopyEnabled()) in GetMemorySizeInternal() 50 const ResParticleForm resForm = resNode.GetParticleForm(); in GetMemorySizeInternal() 80 TransformNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal() 94 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() local 95 NW_ASSERT(resNode.IsValid()); in Create() 99 if (resNode.GetIsResourceCopyEnabled()) in Create() 110 &resNode.ptr()->m_IsResourceCopyEnabled, in Create() 116 const ResParticleForm resForm = resNode.GetParticleForm(); in Create() 222 resNode, in Create()
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| D | gfx_TransformNode.cpp | 88 ResTransformNode resNode = ResStaticCast<ResTransformNode>(resource); in Create() local 95 resNode, in Create()
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| D | gfx_ParticleSet.cpp | 301 ResParticleSet resNode, in GetMemorySizeInternal() argument 305 if (initializerCapacity < resNode.GetParticleInitializersCount()) in GetMemorySizeInternal() 307 initializerCapacity = resNode.GetParticleInitializersCount(); in GetMemorySizeInternal() 311 if (updaterCapacity < resNode.GetParticleUpdatersCount()) in GetMemorySizeInternal() 313 updaterCapacity = resNode.GetParticleUpdatersCount(); in GetMemorySizeInternal() 324 resNode.GetParticleInitializers(); in GetMemorySizeInternal() 340 ResParticleUpdaterArray resUpdaters = resNode.GetParticleUpdaters(); in GetMemorySizeInternal() 355 SceneNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal() 358 resNode.GetParticleCollection(); in GetMemorySizeInternal() 369 ResParticleSet resNode) in GetDeviceMemorySizeInternal() argument [all …]
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| D | gfx_Model.cpp | 45 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() local 46 NW_ASSERT(resNode.IsValid()); in Create() 54 resNode, in Create()
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| D | gfx_ParticleShape.cpp | 434 ResParticleShape resNode = ResDynamicCast<ResParticleShape>(resource); in Create() local 435 NW_ASSERT(resNode.IsValid()); in Create() 477 resNode); in Create()
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