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Searched refs:resNode (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleModel.cpp55 ResParticleModel resNode, in GetMemorySizeInternal() argument
64 resNode, in GetMemorySizeInternal()
67 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal()
68 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetMemorySizeInternal()
71 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal()
74 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal()
97 ResParticleModel resNode) in GetDeviceMemorySizeInternal() argument
101 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal()
102 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetDeviceMemorySizeInternal()
105 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal()
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Dgfx_SceneBuilder.cpp160 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject() local
161 NW_ASSERT(resNode.IsValid()); in BuildSceneObject()
168 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()
169 resNode.GetParticleSetsCount() + in BuildSceneObject()
171 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()
347 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren() local
351 for (ResSceneObjectArray::iterator i = resNode.GetChildren().begin(); in BuildChildren()
352 i != resNode.GetChildren().end(); ++i) in BuildChildren()
Dgfx_AmbientLight.cpp66 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create() local
67 NW_ASSERT(resNode.IsValid()); in Create()
68 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
75 resNode, in Create()
Dgfx_HemiSphereLight.cpp68 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() local
69 NW_ASSERT(resNode.IsValid()); in Create()
70 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
77 resNode, in Create()
Dgfx_VertexLight.cpp69 ResVertexLight resNode = ResDynamicCast<ResVertexLight>(resource); in Create() local
70 NW_ASSERT(resNode.IsValid()); in Create()
71 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
78 resNode, in Create()
Dgfx_ParticleCollection.cpp126 ResParticleCollection resNode) in GetMemorySizeInternal() argument
130 const int capacity = resNode.GetCapacity(); in GetMemorySizeInternal()
173 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetMemorySizeInternal()
299 ResParticleCollection resNode) in GetDeviceMemorySizeInternal() argument
303 const int capacity = resNode.GetCapacity(); in GetDeviceMemorySizeInternal()
309 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetDeviceMemorySizeInternal()
355 ResParticleCollection resNode, in Create() argument
365 NW_ASSERT(resNode.IsValid()); in Create()
367 const int capacity = resNode.GetCapacity(); in Create()
412 ResParticleAttributeArray attributes = resNode.GetAttributes(); in Create()
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Dgfx_FragmentLight.cpp68 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() local
69 NW_ASSERT(resNode.IsValid()); in Create()
70 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
77 resNode, in Create()
Dgfx_Fog.cpp80 ResFog resNode = ResDynamicCast<ResFog>(resource); in Create() local
81 NW_ASSERT(resNode.IsValid()); in Create()
82 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create()
89 resNode, in Create()
Dgfx_SceneNode.cpp65 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() local
71 allocator, resNode, description); in Create()
Dgfx_ParticleEmitter.cpp36 ResParticleEmitter resNode, in GetMemorySizeInternal() argument
43 if (resNode.GetIsResourceCopyEnabled()) in GetMemorySizeInternal()
50 const ResParticleForm resForm = resNode.GetParticleForm(); in GetMemorySizeInternal()
80 TransformNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal()
94 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() local
95 NW_ASSERT(resNode.IsValid()); in Create()
99 if (resNode.GetIsResourceCopyEnabled()) in Create()
110 &resNode.ptr()->m_IsResourceCopyEnabled, in Create()
116 const ResParticleForm resForm = resNode.GetParticleForm(); in Create()
222 resNode, in Create()
Dgfx_TransformNode.cpp88 ResTransformNode resNode = ResStaticCast<ResTransformNode>(resource); in Create() local
95 resNode, in Create()
Dgfx_ParticleSet.cpp301 ResParticleSet resNode, in GetMemorySizeInternal() argument
305 if (initializerCapacity < resNode.GetParticleInitializersCount()) in GetMemorySizeInternal()
307 initializerCapacity = resNode.GetParticleInitializersCount(); in GetMemorySizeInternal()
311 if (updaterCapacity < resNode.GetParticleUpdatersCount()) in GetMemorySizeInternal()
313 updaterCapacity = resNode.GetParticleUpdatersCount(); in GetMemorySizeInternal()
324 resNode.GetParticleInitializers(); in GetMemorySizeInternal()
340 ResParticleUpdaterArray resUpdaters = resNode.GetParticleUpdaters(); in GetMemorySizeInternal()
355 SceneNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal()
358 resNode.GetParticleCollection(); in GetMemorySizeInternal()
369 ResParticleSet resNode) in GetDeviceMemorySizeInternal() argument
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Dgfx_Model.cpp45 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() local
46 NW_ASSERT(resNode.IsValid()); in Create()
54 resNode, in Create()
Dgfx_ParticleShape.cpp434 ResParticleShape resNode = ResDynamicCast<ResParticleShape>(resource); in Create() local
435 NW_ASSERT(resNode.IsValid()); in Create()
477 resNode); in Create()