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Searched refs:resModel (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h191 ResSkeletalModel resModel,
196 GetMemorySizeInternal(&size, resModel);
204 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument
210 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()
227 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal()
323 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument
329 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
334 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize()
337 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
Dgfx_Model.h192 ResModel resModel,
198 GetMemorySizeInternal(&size, resModel, description);
207 ResModel resModel, in GetMemorySizeInternal() argument
213 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal()
656 ResModel resModel, in GetMemorySizeForInitialize() argument
663 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize()
666 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize()
667 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize()
686 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize()
694 resModel.GetMaterials(i), in GetMemorySizeForInitialize()
[all …]
Dgfx_ParticleUtil.h102 void operator()(ResModel resModel) const in operator()
104 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
Dgfx_RenderQueue.h128 this->resModel = model->GetResModel(); in CalculateDepthFunctor()
129 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor()
137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
150 ResModel resModel; member
164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()
165 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor()
174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator()
201 ResModel resModel; member
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local
57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()
83 resModel, in Create()
123 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local
124 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup()
126 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()
130 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup()
133 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp235 ResModel resModel = GetResModel(); in CreateAnimGroups() local
236 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups()
238 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups()
241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
324 ResModel resModel = this->GetResModel(); in CreateMaterials() local
325 NW_ASSERT(resModel.IsValid()); in CreateMaterials()
327 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials()
345 resModel.GetMaterials(i), in CreateMaterials()
370 ResModel resModel = this->GetResModel(); in CreateResMeshes() local
371 NW_ASSERT(resModel.IsValid()); in CreateResMeshes()
[all …]
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h905 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
909 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
925 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator()
929 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp222 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate()
225 .Resource(resModel) in Allocate()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local
612 NW_ASSERT(resModel.IsValid()); in SubmitView()
613 if (!resModel.IsVisible()) { in SubmitView()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp232 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp247 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
248 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local
244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp245 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp283 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp495 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
496 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp506 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local
507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()