| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 191 ResSkeletalModel resModel, 196 GetMemorySizeInternal(&size, resModel); 204 ResSkeletalModel resModel) const in GetMemorySizeInternal() argument 210 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() 227 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal() 323 ResSkeletalModel resModel, in GetMemorySizeForInitialize() argument 329 Model::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 334 const int animGroupCount = resModel.GetAnimGroupsCount(); in GetMemorySizeForInitialize() 337 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize()
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| D | gfx_Model.h | 192 ResModel resModel, 198 GetMemorySizeInternal(&size, resModel, description); 207 ResModel resModel, in GetMemorySizeInternal() argument 213 GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeInternal() 656 ResModel resModel, in GetMemorySizeForInitialize() argument 663 TransformNode::GetMemorySizeForInitialize(pSize, resModel, description); in GetMemorySizeForInitialize() 666 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize() 667 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() 686 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() 694 resModel.GetMaterials(i), in GetMemorySizeForInitialize() [all …]
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| D | gfx_ParticleUtil.h | 102 void operator()(ResModel resModel) const in operator() 104 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator()
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| D | gfx_RenderQueue.h | 128 this->resModel = model->GetResModel(); in CalculateDepthFunctor() 129 NW_ASSERT(resModel.IsValid()); in CalculateDepthFunctor() 137 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 150 ResModel resModel; member 164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor() 165 NW_ASSERT(resModel.IsValid()); in CalculateDepthOfSkeletalModelFunctor() 174 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 201 ResModel resModel; member
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SkeletalModel.cpp | 44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() local 57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() 83 resModel, in Create() 123 ResSkeletalModel resModel = *reinterpret_cast<ResSkeletalModel*>(&resSceneObject); in CreateSkeletalAnimGroup() local 124 NW_ASSERT(resModel.IsValid()); in CreateSkeletalAnimGroup() 126 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() 130 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateSkeletalAnimGroup() 133 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup()
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| D | gfx_Model.cpp | 235 ResModel resModel = GetResModel(); in CreateAnimGroups() local 236 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups() 238 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups() 241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups() 324 ResModel resModel = this->GetResModel(); in CreateMaterials() local 325 NW_ASSERT(resModel.IsValid()); in CreateMaterials() 327 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() 345 resModel.GetMaterials(i), in CreateMaterials() 370 ResModel resModel = this->GetResModel(); in CreateResMeshes() local 371 NW_ASSERT(resModel.IsValid()); in CreateResMeshes() [all …]
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 905 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 909 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator() 925 void operator()(ResModel resModel, ResMaterial resMaterial) const in operator() 929 ut::ResTypeInfo resTypeInfo = resModel.GetTypeInfo(); in operator()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 222 NW_FOREACH(const nw::gfx::ResParticleModel resModel, this->m_ResModels) in Allocate() 225 .Resource(resModel) in Allocate()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView() local 612 NW_ASSERT(resModel.IsValid()); in SubmitView() 613 if (!resModel.IsVisible()) { in SubmitView()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 232 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 247 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 248 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 241 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 243 nw::gfx::ResSkeletalModel resModel = pSkelModel->GetResSkeletalModel(); in CreateModel() local 244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 245 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 283 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 495 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 496 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 506 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim() local 507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
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