Lines Matching refs:resModel
235 ResModel resModel = GetResModel(); in CreateAnimGroups() local
236 NW_ASSERT(resModel.IsValid()); in CreateAnimGroups()
238 const int animGroupCount = resModel.GetAnimGroupsCount(); in CreateAnimGroups()
241 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups()
324 ResModel resModel = this->GetResModel(); in CreateMaterials() local
325 NW_ASSERT(resModel.IsValid()); in CreateMaterials()
327 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials()
345 resModel.GetMaterials(i), in CreateMaterials()
370 ResModel resModel = this->GetResModel(); in CreateResMeshes() local
371 NW_ASSERT(resModel.IsValid()); in CreateResMeshes()
373 s32 meshesCount = resModel.GetMeshesCount(); in CreateResMeshes()
400 buffer[i] = *(resModel.GetMeshes(i).ptr()); in CreateResMeshes()
406 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes()
432 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities() local
433 NW_ASSERT(resModel.IsValid()); in CreateResMeshNodeVisibilities()
435 s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in CreateResMeshNodeVisibilities()
452 m_MeshNodeVisibilityBuffers.push_back(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()
467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()