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Searched refs:resAnimGroupMember (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Model.cpp116 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local
118 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()
123 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
126 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()
130 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()
134 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()
148 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local
151 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()
159 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()
166 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim()
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Dgfx_SkeletalModel.cpp156 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local
160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()
167 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()
Dgfx_AnimObject.cpp284 anim::ResAnimGroupMember resAnimGroupMember = in TryBind() local
286 ClearMaterialHash(resAnimGroupMember); in TryBind()
331 … const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local
332 resAnimGroupMember.SetValueForType( in ResetMember()