Searched refs:processCount (Results 1 – 1 of 1) sorted by relevance
1837 f32 processCount = math::FFloor(time) - math::FCeil(prevTime) + 1; in ParticleRandomUpdater() local1839 f32 processCount = time.Floor() - prevTime.Ceil() + 1; in ParticleRandomUpdater() local1841 if (processCount > 0) // 整数を跨いでいないならいずれにしろ実行することはない in ParticleRandomUpdater()1846 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()1858 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()1867 processCount = in ParticleRandomUpdater()1874 processCount = in ParticleRandomUpdater()1880 if (processCount > 0) in ParticleRandomUpdater()1882 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()1883 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()[all …]