Lines Matching refs:processCount
1837 f32 processCount = math::FFloor(time) - math::FCeil(prevTime) + 1; in ParticleRandomUpdater() local
1839 f32 processCount = time.Floor() - prevTime.Ceil() + 1; in ParticleRandomUpdater() local
1841 if (processCount > 0) // 整数を跨いでいないならいずれにしろ実行することはない in ParticleRandomUpdater()
1846 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()
1858 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()
1867 processCount = in ParticleRandomUpdater()
1874 processCount = in ParticleRandomUpdater()
1880 if (processCount > 0) in ParticleRandomUpdater()
1882 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1883 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1884 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2874 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles() local
2875 internal::VEC3ArrayAddScalar(storagePtr, &defaultValue, processCount); in UpdateParticles()
2994 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles() local
2995 internal::VEC3ArrayAddVEC3Array(trans, velocity, diffTime, processCount); in UpdateParticles()