Home
last modified time | relevance | path

Searched refs:priority (Results 1 – 25 of 52) sorted by relevance

123

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_TaskManager.cpp76 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask() argument
78 NW_MINMAXLT_ASSERT( priority, 0, PRIORITY_NUM ); in AppendTask()
84 m_TaskList[ priority ].PushBack( task ); in AppendTask()
98 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask() argument
100 NW_MINMAXLT_ASSERT( priority, 0, PRIORITY_NUM ); in GetNextTask()
104 if ( m_TaskList[ priority ].IsEmpty() ) return NULL; in GetNextTask()
106 Task* task = &m_TaskList[ priority ].GetFront(); in GetNextTask()
108 m_TaskList[ priority ].PopFront(); in GetNextTask()
248 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local
249 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTask()
[all …]
Dsnd_WaveSound.cpp129 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority() argument
131 NW_MINMAX_ASSERT( priority, 0, 127 ); in SetChannelPriority()
138 command->priority = priority; in SetChannelPriority()
173 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
174 m_pManager.UpdatePriority( this, priority ); in OnUpdatePlayerPriority()
Dsnd_Sound3DEngine.cpp56 …if ( updateFlag & UPDATE_PRIORITY ) ambientParam->priority = - sound3DManager->GetMaxPriorityReduc… in UpdateAmbientParam()
76 int priority; in UpdateAmbientParam() local
82 &priority in UpdateAmbientParam()
91 ambientParam->priority = ut::Max( priority, ambientParam->priority ); in UpdateAmbientParam()
220 return ambientParam.priority; in GetAmbientPriority()
Dsnd_SoundThread.cpp152 s32 priority, in CreateSoundThread() argument
171 mainThread.priority = (coreNo == 1) ? 0 : priority; in CreateSoundThread()
176 userThread.priority = userThreadPriority; in CreateSoundThread()
198 s32 priority, in CreateSoundThread() argument
214 priority, in CreateSoundThread()
230 s32 priority ) in CreateUserSoundThread() argument
236 priority ); in CreateUserSoundThread()
244 s32 priority, in Create() argument
260 priority, in Create()
Dsnd_VoiceManager.cpp108 int priority, in AllocVoice() argument
116 if ( DropLowestPriorityVoice( priority ) == 0 ) return NULL; in AllocVoice()
122 if ( ! voice.Alloc( voiceChannelCount, priority, callback, callbackData ) ) in AllocVoice()
128 voice.m_Priority = static_cast<u8>( priority ); in AllocVoice()
237 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice() argument
242 if ( dropVoice->GetPriority() > priority ) return 0; in DropLowestPriorityVoice()
Dsnd_BasicSound.cpp114 m_AmbientParam.priority = 0; in Initialize()
128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() argument
130 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPriority()
132 m_Priority = static_cast<u8>(priority); in SetPriority()
133 m_AmbientParam.priority = ambientPriority; in SetPriority()
443 ambientParam.priority = m_AmbientParam.priority; in Update()
464 m_AmbientParam.priority = ambientParam.priority; in Update()
796 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority() argument
798 NW_MINMAX_ASSERT( priority, PRIORITY_MIN, PRIORITY_MAX ); in SetPlayerPriority()
799 m_Priority = static_cast<u8>( priority ); in SetPlayerPriority()
[all …]
Dsnd_ExternalSoundPlayer.cpp226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
232 if ( priority > itrPriority ) in GetLowestPrioritySound()
235 priority = itrPriority; in GetLowestPrioritySound()
Dsnd_TaskThread.cpp49 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create() argument
66 priority ).IsSuccess(); in Create()
Dsnd_Sound3DManager.cpp230 int priority = 0; in detail_GetAmbientPriority() local
234 priority = m_pSound3DEngine->GetAmbientPriority( in detail_GetAmbientPriority()
241 return priority; in detail_GetAmbientPriority()
Dsnd_WaveSoundPlayer.cpp216 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority() argument
218 NW_MINMAX_ASSERT( priority, 0, 127 ); in SetChannelPriority()
219 m_Priority = static_cast<u8>( priority ); in SetChannelPriority()
370 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
405 priority, in StartChannel()
Dsnd_SequenceSoundPlayer.cpp120 m_ParserParam.priority = 64; in Initialize()
372 void SequenceSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority() argument
374 NW_MINMAX_ASSERT( priority, 0, 127 ); in SetChannelPriority()
375 m_ParserParam.priority = static_cast<u8>( priority ); in SetChannelPriority()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h120 Sound* Alloc( int priority, int ambientPriority ) in Alloc() argument
122 int allocPriority = priority + ambientPriority; in Alloc()
159 sound->SetPriority( priority, ambientPriority ); in Alloc()
199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority() argument
204 InsertPriorityList( sound, priority ); in UpdatePriority()
284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList() argument
290 if ( priority < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
Dsnd_TaskThread.h31 bool Create( s32 priority, ThreadStack& stack );
36 void SetPriority( s32 priority ) in SetPriority() argument
38 m_Thread.ChangePriority( priority ); in SetPriority()
Dsnd_WaveSoundHandle.h391 void SetPlayerPriority( int priority ) in SetPlayerPriority() argument
393 if ( IsAttachedSound() ) m_pSound->SetPlayerPriority( priority ); in SetPlayerPriority()
468 void SetChannelPriority( int priority ) in SetChannelPriority() argument
470 if ( IsAttachedSound() ) m_pSound->SetChannelPriority( priority ); in SetChannelPriority()
Dsnd_BasicSound.h51 int priority; member
63 priority(0), in SoundParam()
117 int priority; member
139 priority(0), in SoundAmbientParam()
281 void SetPriority( int priority, int ambientPriority );
291 void SetPlayerPriority( int priority );
315 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()
Dsnd_SequenceSoundHandle.h384 void SetPlayerPriority( int priority ) in SetPlayerPriority() argument
386 if ( IsAttachedSound() ) m_pSound->SetPlayerPriority( priority ); in SetPlayerPriority()
461 void SetChannelPriority( int priority ) in SetChannelPriority() argument
463 if ( IsAttachedSound() ) m_pSound->SetChannelPriority( priority ); in SetChannelPriority()
Dsnd_SoundThread.h82 s32 priority,
93 s32 priority,
99 s32 priority );
104 s32 priority,
Dsnd_TaskManager.h44 void AppendTask( Task* task, TaskPriority priority );
69 Task* GetNextTask( TaskPriority priority, bool doRemove );
Dsnd_VoiceManager.h49 int priority,
69 int DropLowestPriorityVoice( int priority );
Dsnd_SoundHandle.h473 void SetPlayerPriority( int priority ) in SetPlayerPriority() argument
475 if ( IsAttachedSound() ) m_pSound->SetPlayerPriority( priority ); in SetPlayerPriority()
Dsnd_StreamSoundHandle.h402 void SetPlayerPriority( int priority ) in SetPlayerPriority() argument
404 if ( IsAttachedSound() ) m_pSound->SetPlayerPriority( priority ); in SetPlayerPriority()
Dsnd_SequenceSoundPlayer.h138 u8 priority; member
198 void SetChannelPriority( int priority );
203 int GetChannelPriority() const { return m_ParserParam.priority; } in GetChannelPriority()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderElement.h177 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial() argument
180 static_cast<KeyType>(priority & BIT64_MATERIAL_PRIORITY_MASK) in SetPriorityForDetailedMaterial()
214 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial() argument
217 static_cast<KeyType>(priority & BIT64_SIMPLE_MATERIAL_PRIORITY_MASK) in SetPriorityForSimpleMaterial()
377 u8 priority,
463 u8 priority, in CreateCommandRenderKey() argument
470 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()
558 u8 priority, in CreateCommandRenderKey() argument
565 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()
656 u8 priority, in CreateCommandRenderKey() argument
[all …]
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi27 u32 priority,
36 priority,
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetRenderPriority.mel5 Description: set render priority
18 global int $nw4cSetRenderPriority_SortKind = 0; // 0:priority, 1:name
56 use render priority
108 render priority
167 get priority for list
171 int $priority = 0;
176 $priority = nw4cSetRenderPriority_Get_RenderPriority($sg);
179 return $priority;
183 set priority for list
327 list priority CB
[all …]

123