Searched refs:playerHeap (Results 1 – 4 of 4) sorted by relevance
19 TARGET_PROGRAM = playerHeap28 SARC_PATH = $(GetBcsar $(ROMFS_ROOT), playerHeap)
470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap() local474 playerHeap.AttachSound( pSound ); in detail_AllocPlayerHeap()475 pSound->AttachPlayerHeap( &playerHeap ); in detail_AllocPlayerHeap()478 playerHeap.Clear(); in detail_AllocPlayerHeap()480 return &playerHeap; in detail_AllocPlayerHeap()
379 internal::PlayerHeap* playerHeap = new ( buf ) internal::PlayerHeap(); in CreatePlayerHeap() local391 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap()398 return playerHeap; in CreatePlayerHeap()442 internal::PlayerHeap* playerHeap = CreatePlayerHeap( in SetupSoundPlayer() local445 NW_WARNING( playerHeap != NULL, in SetupSoundPlayer()447 if ( playerHeap == NULL ) in SetupSoundPlayer()451 player->detail_AppendPlayerHeap( playerHeap ); in SetupSoundPlayer()
110 playerHeap \