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Searched refs:player (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_DriverCommand.cpp46 c->player->Initialize(); in ProcessCommandList()
54 c->player->Finalize(); in ProcessCommandList()
61 c->player->Start(); in ProcessCommandList()
69 c->player->SetVolume( 0.0f ); in ProcessCommandList()
71 c->player->Stop(); in ProcessCommandList()
78 c->player->Pause( c->flag ); in ProcessCommandList()
85 c->player->SetPanMode( c->panMode ); in ProcessCommandList()
92 c->player->SetPanCurve( c->panCurve ); in ProcessCommandList()
99 c->player->SetFrontBypass( c->flag ); in ProcessCommandList()
106 c->player->SetVolume( c->volume ); in ProcessCommandList()
[all …]
Dsnd_SequenceSound.cpp127 command->player = &m_SequenceSoundPlayerInstance; in Setup()
160 command->player = &m_SequenceSoundPlayerInstance; in Prepare()
232 command->player = &(sound->m_SequenceSoundPlayerInstance); in NotifyLoadAsyncEndSeqData()
259 command->player = &m_SequenceSoundPlayerInstance; in Skip()
282 command->player = &m_SequenceSoundPlayerInstance; in SetTempoRatio()
304 command->player = &m_SequenceSoundPlayerInstance; in SetChannelPriority()
324 command->player = &m_SequenceSoundPlayerInstance; in SetReleasePriorityFix()
345 command->player = &m_SequenceSoundPlayerInstance; in SetSequenceUserprocCallback()
382 command->player = &m_SequenceSoundPlayerInstance; in SetTrackMute()
404 command->player = &m_SequenceSoundPlayerInstance; in SetTrackMute()
[all …]
Dsnd_MmlParser.cpp49 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in Parse() local
50 NW_NULL_ASSERT( player ); in Parse()
52 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in Parse()
105 player, in Parse()
148 player, in Parse()
162 player, in Parse()
232 player, in Parse()
241 player, in Parse()
287 player, in Parse()
332 player, in Parse()
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Dsnd_BasicSound.cpp121 command->player = basicPlayer; in Initialize()
157 command->player = GetBasicSoundPlayerHandle(); in Finalize()
203 command->player = GetBasicSoundPlayerHandle(); in Finalize()
492 command->player = GetBasicSoundPlayerHandle(); in Update()
507 command->player = GetBasicSoundPlayerHandle(); in Update()
525 command->player = GetBasicSoundPlayerHandle(); in Update()
601 command->player = GetBasicSoundPlayerHandle(); in UpdateParam()
662 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer() argument
664 NW_NULL_ASSERT( player ); in AttachSoundPlayer()
667 m_pSoundPlayer = player; in AttachSoundPlayer()
[all …]
Dsnd_Sound3DActor.cpp38 Sound3DActor::Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager ) in Sound3DActor() argument
48 Initialize( player, manager ); in Sound3DActor()
77 void Sound3DActor::Initialize( SoundArchivePlayer& player, Sound3DManager& manager ) in Initialize() argument
81 SoundActor::Initialize( player ); in Initialize()
83 m_pArchivePlayer = &player; in Initialize()
Dsnd_StreamSound.cpp116 command->player = &m_StreamSoundPlayerInstance; in Setup()
142 command->player = &m_StreamSoundPlayerInstance; in Prepare()
186 command->player = &m_StreamSoundPlayerInstance; in UpdateParam()
217 command->player = &m_StreamSoundPlayerInstance; in SetTrackPan()
229 command->player = &m_StreamSoundPlayerInstance; in SetTrackSurroundPan()
Dsnd_MmlSequenceTrackAllocator.cpp40 SequenceTrack* MmlSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack() argument
45 track->SetSequenceSoundPlayer( player ); in AllocTrack()
Dsnd_WaveSound.cpp107 command->player = &m_WaveSoundPlayerInstance; in Prepare()
137 command->player = &m_WaveSoundPlayerInstance; in SetChannelPriority()
157 command->player = &m_WaveSoundPlayerInstance; in SetReleasePriorityFix()
Dsnd_MidiSequencePlayer.cpp193 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleControlChangeMessage() local
194 if ( player == NULL ) return; in HandleControlChangeMessage()
197 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleControlChangeMessage()
364 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleRpnMessage() local
365 if ( player == NULL ) return; in HandleRpnMessage()
368 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleRpnMessage()
389 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleNrpnMessage() local
390 if ( player == NULL ) return; in HandleNrpnMessage()
393 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleNrpnMessage()
Dsnd_MidiSequenceTrackAllocator.cpp56 SequenceTrack* MidiSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack() argument
61 track->SetSequenceSoundPlayer( player ); in AllocTrack()
Dsnd_Bank.cpp63 const SoundArchivePlayer& player in NoteOn()
87 regionInfo.waveArchiveId, regionInfo.waveIndex, archive, player ); in NoteOn()
Dsnd_WaveSoundPlayer.cpp570 WaveSoundPlayer* player = reinterpret_cast<WaveSoundPlayer*>( userData ); in ChannelCallbackFunc() local
573 NW_NULL_ASSERT( player ); in ChannelCallbackFunc()
574 NW_ASSERT( dropChannel == player->m_pChannel ); in ChannelCallbackFunc()
582 player->m_pChannel = NULL; in ChannelCallbackFunc()
Dsnd_SoundArchivePlayer.cpp426 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer() local
435 player->SetPlayableSoundCount( playerInfo.playableSoundMax ); in SetupSoundPlayer()
451 player->detail_AppendPlayerHeap( playerHeap ); in SetupSoundPlayer()
456 player->detail_SetPlayableSoundLimit( playerInfo.playableSoundMax ); in SetupSoundPlayer()
843 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl() local
844 if ( ! player.detail_CanPlaySound( allocPriority ) ) { in detail_SetupSoundImpl()
934 if ( ! player.detail_AppendSound( sound ) ) in detail_SetupSoundImpl()
953 (void)player.detail_AllocPlayerHeap( seqSound ); in detail_SetupSoundImpl()
Dsnd_Util.cpp805 const SoundArchivePlayer& player ) in GetWaveFile() argument
814 const void* warcFile = player.detail_GetFileAddress( info.fileId ); in GetWaveFile()
/NW4C-1.2.23/include/nw/snd/
Dsnd_DriverCommand.h122 driver::BasicSoundPlayer* player; member
128 driver::BasicSoundPlayer* player; member
134 driver::BasicSoundPlayer* player; member
141 driver::BasicSoundPlayer* player; member
157 driver::SequenceSoundPlayer* player; member
167 driver::SequenceSoundPlayer* player; member
174 driver::SequenceSoundPlayer* player; member
181 driver::SequenceSoundPlayer* player; member
187 driver::SequenceSoundPlayer* player; member
193 driver::SequenceSoundPlayer* player; member
[all …]
Dsnd_PlayerHeap.h45 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer() argument
Dsnd_Sound3DActor.h86 Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager );
133 void Initialize( SoundArchivePlayer& player, Sound3DManager& manager );
Dsnd_SoundArchivePlayer.h80 … SequenceNoteOnCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in SequenceNoteOnCallback() argument
100 WaveSoundCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in WaveSoundCallback() argument
Dsnd_MmlParser.h88 …s32 ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgType argTyp…
89 vs16* GetVariablePtr( SequenceSoundPlayer* player, SequenceTrack* track, int varNo ) const;
Dsnd_Bank.h48 const SoundArchivePlayer& player
Dsnd_SequenceTrackAllocator.h36 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player ) = 0;
Dsnd_MidiSequenceTrackAllocator.h35 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player );
Dsnd_MmlSequenceTrackAllocator.h42 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player );
Dsnd_SequenceTrack.h204 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer() argument
Dsnd_BasicSound.h325 void AttachSoundPlayer( SoundPlayer* player );
326 void DetachSoundPlayer( SoundPlayer* player );

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