Searched refs:nextValue (Results 1 – 1 of 1) sorted by relevance
1642 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local1643 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()1972 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local1973 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()1978 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local1979 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()2078 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2079 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()2084 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local2085 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()[all …]