Lines Matching refs:nextValue

1642                 f32 nextValue = animationData[animationDataIndex++];  in ParticleFloatImmediateUpdater()  local
1643 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
1972 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
1973 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
1978 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater() local
1979 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
2078 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2079 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2084 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2085 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2090 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater() local
2091 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2186 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2187 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2192 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2193 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2198 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater() local
2199 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2292 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2293 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2298 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2299 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2304 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater() local
2305 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()