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Searched refs:maxChildren (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp94 description.maxChildren = m_MaxChildren; in BuildSceneObject()
109 description.maxChildren = m_MaxChildren; in BuildSceneObject()
127 description.maxChildren = m_MaxChildren; in BuildSceneObject()
168 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()
190 description.maxChildren = m_MaxChildren; in BuildSceneObject()
207 description.maxChildren = m_MaxChildren; in BuildSceneObject()
226 description.maxChildren = m_MaxChildren; in BuildSceneObject()
244 description.maxChildren = m_MaxChildren; in BuildSceneObject()
262 description.maxChildren = m_MaxChildren; in BuildSceneObject()
280 description.maxChildren = m_MaxChildren; in BuildSceneObject()
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Dgfx_SceneNode.cpp143 if (m_Description.maxChildren == 0) in CreateChildren()
150 sizeof(SceneNode*) * m_Description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in CreateChildren()
158 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
Dgfx_ParticleModel.cpp83 particleSetDescription.maxChildren = 0; in GetMemorySizeInternal()
182 description.maxChildren = 0; in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AmbientLight.h75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
77 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_HemiSphereLight.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
78 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_FragmentLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
111 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_VertexLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
111 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneNode.h82 s32 maxChildren; //!< 子の最大数です。 member
90 maxChildren(DEFAULT_MAX_CHILDREN), in Description()
123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
125 m_Description.maxChildren = maxChildren; in MaxChildren()
482 size.Add(sizeof(SceneNode*) * description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in GetMemorySizeForInitialize()
Dgfx_Fog.h98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
100 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneBuilder.h68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() argument
Dgfx_TransformNode.h81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
83 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SkeletalModel.h86 Builder& MaxChildren(int maxChildren) in MaxChildren() argument
88 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_Camera.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
78 m_Description.maxChildren = maxChildren; in MaxChildren()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h65 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
67 m_Description.maxChildren = maxChildren; in MaxChildren()