Searched refs:maxAnimObjects (Results 1 – 6 of 6) sorted by relevance
524 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument526 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup()527 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()762 int maxAnimObjects) in AnimBinding() argument764 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding()782 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument786 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()795 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument798 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()1710 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument[all …]
888 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument890 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()891 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()1033 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument1035 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()1036 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()1151 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument1153 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()1154 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
109 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
139 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
340 s32 maxAnimObjects = 1560 int maxAnimObjects, in BindAnimationBlender() argument574 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
399 s32 maxAnimObjects in CreateSceneNode() argument405 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()