Home
last modified time | relevance | path

Searched refs:maxAnimObjects (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h524 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument
526 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup()
527 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
762 int maxAnimObjects) in AnimBinding() argument
764 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding()
782 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument
786 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()
795 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument
798 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()
1710 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
[all …]
Dgfx_TransformAnim.h888 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
890 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
891 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
1033 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
1035 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
1036 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
1151 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
1153 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
1154 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_SceneBuilder.h109 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
Dgfx_SceneNode.h139 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument
141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h340 s32 maxAnimObjects = 1
560 int maxAnimObjects, in BindAnimationBlender() argument
574 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp399 s32 maxAnimObjects in CreateSceneNode() argument
405 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()