| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 115 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | SimpleApp.h | 45 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 123 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 124 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 138 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | playerHeapApp.h | 49 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 115 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | HoldSoundApp.h | 45 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 118 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 133 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | externalFileApp.h | 50 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/originalSoundHeap/sources/ |
| D | OriginalSoundHeapApp.cpp | 107 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 108 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 122 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | OriginalSoundHeapApp.h | 74 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 114 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 128 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | LabelStringApp.h | 46 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 115 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 130 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | SoundActorApp.h | 51 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/filter/sources/ |
| D | main.cpp | 106 void* m_pMemoryForSoundHeap; member in FilterApp 194 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 208 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 98 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 99 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 155 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| D | Sound3dApp.h | 54 void* m_pMemoryForSoundHeap; variable
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| /NW4C-1.2.23/demos/snd/effect/sources/ |
| D | main.cpp | 74 void* m_pMemoryForSoundHeap; member in EffectApp 172 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 196 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 47 void* m_pMemoryForSoundHeap; member in WithSdkApp 179 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 292 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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| /NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 47 void* m_pMemoryForSoundHeap; member in CreateSoundThreadManuallyApp 204 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() 318 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
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