Searched refs:m_Weights (Results 1 – 3 of 3) sorted by relevance
1882 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in GetWeight()1883 return m_Weights[animObjIdx]; in GetWeight()1896 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_Weights.Size()); in SetWeight()1897 m_Weights[animObjIdx] = weight; in SetWeight()1970 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()1973 m_Weights.PushBack(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()2005 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()2007 weightSum += m_Weights[i]; in NormalizeWeight()2010 for (int i = 0; i < m_Weights.Size(); ++i) in NormalizeWeight()2012 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()[all …]
596 const float weight = m_Weights[animIdx]; in GetResult()643 const float childWeight = m_Weights[animIdx] * weightNormalizeScale; in GetResult()822 const float childWeight = m_Weights[animIdx]; in GetResult()
941 const float weight = m_Weights[animIdx]; in GetResult()1017 const float childWeight = m_Weights[animIdx]; in GetResult()1257 const float childWeight = m_Weights[animIdx]; in GetResult()