Searched refs:m_TargetPos (Results 1 – 2 of 2) sorted by relevance
152 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()153 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()155 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()162 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()163 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()165 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()181 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()182 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()190 m_InitialTargetPos = m_TargetPos; in CameraEntry()[all …]
135 nw::math::VEC3 m_TargetPos; variable